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Save and restore error messages when rolling back after failed init
Fixes https://github.com/libsdl-org/SDL/issues/12439
This commit is contained in:
parent
2c46c3d5b7
commit
1a7c206986
2 changed files with 27 additions and 1 deletions
16
src/SDL.c
16
src/SDL.c
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@ -356,7 +356,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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if (!SDL_VideoInit(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@ -381,7 +383,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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if (!SDL_InitAudio(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@ -406,7 +410,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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if (!SDL_InitJoysticks()) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@ -430,7 +436,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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if (!SDL_InitGamepads()) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@ -493,7 +501,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA);
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if (!SDL_CameraInit(NULL)) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA);
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SDL_PushError();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_PopError();
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goto quit_and_error;
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}
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} else {
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@ -511,7 +521,11 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
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return SDL_ClearError();
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quit_and_error:
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SDL_QuitSubSystem(flags_initialized);
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{
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SDL_PushError();
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SDL_QuitSubSystem(flags_initialized);
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SDL_PopError();
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}
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return false;
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}
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@ -46,4 +46,16 @@ typedef struct SDL_error
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// Defined in SDL_thread.c
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extern SDL_error *SDL_GetErrBuf(bool create);
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// Macros to save and restore error values
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#define SDL_PushError() \
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char *saved_error = SDL_strdup(SDL_GetError())
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#define SDL_PopError() \
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do { \
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if (saved_error) { \
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SDL_SetError("%s", saved_error); \
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SDL_free(saved_error); \
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} \
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} while (0)
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#endif // SDL_error_c_h_
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