Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
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30 changed files with 322 additions and 390 deletions
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@ -239,15 +239,12 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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* Create a 2D rendering context for a window, with the specified properties.
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*
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* These are the supported properties:
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*
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* - "window" (pointer) - the window where rendering is displayed
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* - "surface" (pointer) - the surface where rendering is displayed, if you
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* want a software renderer without a window
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* - "name" (string) - the name of the rendering driver to use, if a specific
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* one is desired
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* - "present_vsync" (boolean) - true if you want present synchronized with
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* the refresh rate
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*
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*/
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#define SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER "window" /* the window where rendering is displayed */
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#define SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER "surface" /* the surface where rendering is displayed, if you want a software renderer without a window */
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#define SDL_PROPERTY_RENDERER_CREATE_NAME_STRING "name" /* the name of the rendering driver to use, if a specific one is desired */
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#define SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync" /* true if you want present synchronized with the refresh rate */
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/*
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* \param props the properties to use
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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@ -325,14 +322,12 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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* Get the properties associated with a renderer.
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*
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* The following read-only properties are provided by SDL:
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*
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* ```
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* "SDL.renderer.d3d9.device" (pointer) - the IDirect3DDevice9 associated with the renderer
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* "SDL.renderer.d3d11.device" (pointer) - the ID3D11Device associated with the renderer
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* "SDL.renderer.d3d12.device" (pointer) - the ID3D12Device associated with the renderer
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* "SDL.renderer.d3d12.command_queue" (pointer) - the ID3D12CommandQueue associated with the renderer
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* ```
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*
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*/
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#define SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" /* the IDirect3DDevice9 associated with the renderer */
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#define SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" /* the ID3D11Device associated with the renderer */
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#define SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" /* the ID3D12Device associated with the renderer */
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#define SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" /* the ID3D12CommandQueue associated with the renderer */
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/*
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@ -439,54 +434,39 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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* Create a texture for a rendering context with the specified properties.
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*
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* These are the supported properties:
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*
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* - "format" (number) - one of the enumerated values in SDL_PixelFormatEnum,
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* defaults to the best RGBA format for the renderer
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* - "access" (number) - one of the enumerated values in SDL_TextureAccess,
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* defaults to SDL_TEXTUREACCESS_STATIC
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* - "width" (number) - the width of the texture in pixels, required
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* - "height" (number) - the height of the texture in pixels, required
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*
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*/
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#define SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER "format" /* one of the enumerated values in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer */
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#define SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER "access" /* one of the enumerated values in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC */
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#define SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER "width" /* the width of the texture in pixels, required */
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#define SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER "height" /* the height of the texture in pixels, required */
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/*
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* With the direct3d11 renderer:
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*
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* - "d3d11.texture" (pointer) - the ID3D11Texture2D associated with the
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* texture, if you want to wrap an existing texture.
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* - "d3d11.texture_u" (pointer) - the ID3D11Texture2D associated with the U
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* plane of a YUV texture, if you want to wrap an existing texture.
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* - "d3d11.texture_v" (pointer) - the ID3D11Texture2D associated with the V
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* plane of a YUV texture, if you want to wrap an existing texture.
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*
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*/
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "d3d11.texture" /* the ID3D11Texture2D associated with the texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "d3d11.texture_u" /* the ID3D11Texture2D associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "d3d11.texture_v" /* the ID3D11Texture2D associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
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/*
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* With the direct3d12 renderer:
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*
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* - "d3d12.texture" (pointer) - the ID3D12Resource associated with the
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* texture, if you want to wrap an existing texture.
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* - "d3d12.texture_u" (pointer) - the ID3D12Resource associated with the U
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* plane of a YUV texture, if you want to wrap an existing texture.
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* - "d3d12.texture_v" (pointer) - the ID3D12Resource associated with the V
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* plane of a YUV texture, if you want to wrap an existing texture.
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*
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*/
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "d3d12.texture" /* the ID3D12Resource associated with the texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "d3d12.texture_u" /* the ID3D12Resource associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "d3d12.texture_v" /* the ID3D12Resource associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
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/*
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* With the opengl renderer:
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*
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* - "opengl.texture" (number) - the GLuint texture associated with the
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* texture, if you want to wrap an existing texture.
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* - "opengl.texture_uv" (number) - the GLuint texture associated with the UV
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* plane of an NV12 texture, if you want to wrap an existing texture.
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* - "opengl.texture_u" (number) - the GLuint texture associated with the U
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* plane of a YUV texture, if you want to wrap an existing texture.
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* - "opengl.texture_v" (number) - the GLuint texture associated with the V
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* plane of a YUV texture, if you want to wrap an existing texture.
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*
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*/
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "opengl.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "opengl.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "opengl.texture_u" /* the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "opengl.texture_v" /* the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
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/*
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* With the opengles2 renderer:
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*
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* - "opengles2.texture" (number) - the GLuint texture associated with the
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* texture, if you want to wrap an existing texture.
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* - "opengles2.texture_uv" (number) - the GLuint texture associated with the
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* UV plane of an NV12 texture, if you want to wrap an existing texture.
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* - "opengles2.texture_u" (number) - the GLuint texture associated with the U
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* plane of a YUV texture, if you want to wrap an existing texture.
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* - "opengles2.texture_v" (number) - the GLuint texture associated with the V
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* plane of a YUV texture, if you want to wrap an existing texture.
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*
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*/
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture" /* the GLuint texture associated with the texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u" /* the GLuint texture associated with the U plane of a YUV texture, if you want to wrap an existing texture. */
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v" /* the GLuint texture associated with the V plane of a YUV texture, if you want to wrap an existing texture. */
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/*
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* \param renderer the rendering context
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* \param props the properties to use
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* \returns a pointer to the created texture or NULL if no rendering context
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@ -507,51 +487,37 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
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* Get the properties associated with a texture.
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*
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* The following read-only properties are provided by SDL:
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*
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*/
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/*
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* With the direct3d11 renderer:
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*
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* - "SDL.texture.d3d11.texture" (pointer) - the ID3D11Texture2D associated
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* with the texture
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* - "SDL.texture.d3d11.texture_u" (pointer) - the ID3D11Texture2D associated
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* with the U plane of a YUV texture
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* - "SDL.texture.d3d11.texture_v" (pointer) - the ID3D11Texture2D associated
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* with the V plane of a YUV texture
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*
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*/
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#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" /* the ID3D11Texture2D associated with the texture */
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#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" /* the ID3D11Texture2D associated with the U plane of a YUV texture */
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#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" /* the ID3D11Texture2D associated with the V plane of a YUV texture */
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/*
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* With the direct3d12 renderer:
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*
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* - "SDL.texture.d3d12.texture" (pointer) - the ID3D12Resource associated
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* with the texture
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* - "SDL.texture.d3d12.texture_u" (pointer) - the ID3D12Resource associated
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* with the U plane of a YUV texture
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* - "SDL.texture.d3d12.texture_v" (pointer) - the ID3D12Resource associated
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* with the V plane of a YUV texture
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*
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*/
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#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" /* the ID3D12Resource associated with the texture */
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#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" /* the ID3D12Resource associated with the U plane of a YUV texture */
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#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" /* the ID3D12Resource associated with the V plane of a YUV texture */
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/*
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* With the opengl renderer:
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*
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* - "SDL.texture.opengl.texture" (number) - the GLuint texture associated
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* with the texture
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* - "SDL.texture.opengl.texture_uv" (number) - the GLuint texture associated
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* with the UV plane of an NV12 texture
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* - "SDL.texture.opengl.texture_u" (number) - the GLuint texture associated
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* with the U plane of a YUV texture
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* - "SDL.texture.opengl.texture_v" (number) - the GLuint texture associated
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* with the V plane of a YUV texture
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* - "SDL.texture.opengl.tex_w" (float) - the texture coordinate width of the
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* texture (0.0 - 1.0)
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* - "SDL.texture.opengl.tex_h" (float) - the texture coordinate height of the
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* texture (0.0 - 1.0)
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*
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*/
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" /* the GLuint texture associated with the texture */
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" /* the texture coordinate width of the texture (0.0 - 1.0) */
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#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" /* the texture coordinate height of the texture (0.0 - 1.0) */
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/*
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* With the opengles2 renderer:
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*
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* - "SDL.texture.opengles2.texture" (number) - the GLuint texture associated
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* with the texture
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* - "SDL.texture.opengles2.texture_uv" (number) - the GLuint texture
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* associated with the UV plane of an NV12 texture
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* - "SDL.texture.opengles2.texture_u" (number) - the GLuint texture
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* associated with the U plane of a YUV texture
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* - "SDL.texture.opengles2.texture_v" (number) - the GLuint texture
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*/
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#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" /* the GLuint texture associated with the texture */
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#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" /* the GLuint texture associated with the UV plane of an NV12 texture */
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#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" /* the GLuint texture associated with the U plane of a YUV texture */
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#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" /* the GLuint texture associated with the V plane of a YUV texture */
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/*
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* associated with the V plane of a YUV texture
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*
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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