Added SDL_RenderTextureTiled()

This commit is contained in:
Sam Lantinga 2024-07-20 13:47:01 -07:00
parent 9e55ee9391
commit 198caa54a1
6 changed files with 385 additions and 71 deletions

View file

@ -3729,52 +3729,10 @@ int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int coun
return retval;
}
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
static int SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
SDL_FRect real_srcrect;
SDL_FRect real_dstrect;
int retval;
int use_rendergeometry;
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_TEXTURE_MAGIC(texture, -1);
if (renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
#if DONT_DRAW_WHILE_HIDDEN
/* Don't draw while we're hidden */
if (renderer->hidden) {
return 0;
}
#endif
use_rendergeometry = (!renderer->QueueCopy);
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return 0;
}
}
GetRenderViewportSize(renderer, &real_dstrect);
if (dstrect) {
if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
return 0;
}
real_dstrect = *dstrect;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
SDL_bool use_rendergeometry = (!renderer->QueueCopy);
if (use_rendergeometry) {
float xy[8];
@ -3788,15 +3746,15 @@ int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FR
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
minu = real_srcrect.x / texture->w;
minv = real_srcrect.y / texture->h;
maxu = (real_srcrect.x + real_srcrect.w) / texture->w;
maxv = (real_srcrect.y + real_srcrect.h) / texture->h;
minu = srcrect->x / texture->w;
minv = srcrect->y / texture->h;
maxu = (srcrect->x + srcrect->w) / texture->w;
maxv = (srcrect->y + srcrect->h) / texture->h;
minx = real_dstrect.x;
miny = real_dstrect.y;
maxx = real_dstrect.x + real_dstrect.w;
maxy = real_dstrect.y + real_dstrect.h;
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
uv[0] = minu;
uv[1] = minv;
@ -3823,17 +3781,64 @@ int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FR
renderer->view->scale.x,
renderer->view->scale.y, SDL_TEXTURE_ADDRESS_CLAMP);
} else {
SDL_FRect rect;
real_dstrect.x *= renderer->view->scale.x;
real_dstrect.y *= renderer->view->scale.y;
real_dstrect.w *= renderer->view->scale.x;
real_dstrect.h *= renderer->view->scale.y;
rect.x = dstrect->x * renderer->view->scale.x;
rect.y = dstrect->y * renderer->view->scale.y;
rect.w = dstrect->w * renderer->view->scale.x;
rect.h = dstrect->h * renderer->view->scale.y;
retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
retval = QueueCmdCopy(renderer, texture, srcrect, &rect);
}
return retval;
}
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
SDL_FRect real_srcrect;
SDL_FRect real_dstrect;
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_TEXTURE_MAGIC(texture, -1);
if (renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
#if DONT_DRAW_WHILE_HIDDEN
/* Don't draw while we're hidden */
if (renderer->hidden) {
return 0;
}
#endif
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return 0;
}
}
GetRenderViewportSize(renderer, &real_dstrect);
if (dstrect) {
if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
return 0;
}
real_dstrect = *dstrect;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, &real_dstrect);
}
int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip)
@ -3989,6 +3994,172 @@ int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
return retval;
}
static int SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
float xy[8];
const int xy_stride = 2 * sizeof(float);
float uv[8];
const int uv_stride = 2 * sizeof(float);
const int num_vertices = 4;
const int *indices = renderer->rect_index_order;
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
minu = 0.0f;
minv = 0.0f;
maxu = dstrect->w / (srcrect->w * scale);
maxv = dstrect->h / (srcrect->h * scale);
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;
xy[0] = minx;
xy[1] = miny;
xy[2] = maxx;
xy[3] = miny;
xy[4] = maxx;
xy[5] = maxy;
xy[6] = minx;
xy[7] = maxy;
return QueueCmdGeometry(renderer, texture,
xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride,
num_vertices,
indices, num_indices, size_indices,
renderer->view->scale.x,
renderer->view->scale.y, SDL_TEXTURE_ADDRESS_WRAP);
}
static int SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
float tile_width = srcrect->w * scale;
float tile_height = srcrect->h * scale;
float float_rows, float_cols;
float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols);
float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows);
float remaining_src_w = remaining_w * srcrect->w;
float remaining_src_h = remaining_h * srcrect->h;
float remaining_dst_w = remaining_w * tile_width;
float remaining_dst_h = remaining_h * tile_height;
int rows = (int)float_rows;
int cols = (int)float_cols;
SDL_FRect curr_src, curr_dst;
SDL_copyp(&curr_src, srcrect);
curr_dst.y = dstrect->y;
curr_dst.w = tile_width;
curr_dst.h = tile_height;
for (int y = 0; y < rows; ++y) {
curr_dst.x = dstrect->x;
for (int x = 0; x < cols; ++x) {
if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
return -1;
}
curr_dst.x += curr_dst.w;
}
if (remaining_dst_w > 0.0f) {
curr_src.w = remaining_src_w;
curr_dst.w = remaining_dst_w;
if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
return -1;
}
curr_src.w = srcrect->w;
curr_dst.w = tile_width;
}
curr_dst.y += curr_dst.h;
}
if (remaining_dst_h > 0.0f) {
curr_src.h = remaining_src_h;
curr_dst.h = remaining_dst_h;
curr_dst.x = dstrect->x;
for (int x = 0; x < cols; ++x) {
if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
return -1;
}
curr_dst.x += curr_dst.w;
}
if (remaining_dst_w > 0.0f) {
curr_src.w = remaining_src_w;
curr_dst.w = remaining_dst_w;
if (SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst) < 0) {
return -1;
}
}
}
return 0;
}
int SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect)
{
SDL_FRect real_srcrect;
SDL_FRect real_dstrect;
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_TEXTURE_MAGIC(texture, -1);
if (renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (scale <= 0.0f) {
return SDL_InvalidParamError("scale");
}
#if DONT_DRAW_WHILE_HIDDEN
/* Don't draw while we're hidden */
if (renderer->hidden) {
return 0;
}
#endif
real_srcrect.x = 0.0f;
real_srcrect.y = 0.0f;
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return 0;
}
}
GetRenderViewportSize(renderer, &real_dstrect);
if (dstrect) {
if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
return 0;
}
real_dstrect = *dstrect;
}
if (texture->native) {
texture = texture->native;
}
texture->last_command_generation = renderer->render_command_generation;
// See if we can use geometry with repeating texture coordinates
if (!renderer->software &&
(!srcrect ||
(real_srcrect.x == 0.0f && real_srcrect.y == 0.0f &&
real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h))) {
return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, &real_dstrect);
} else {
return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, &real_dstrect);
}
}
int SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,