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Sync wiki -> headers.
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18 changed files with 291 additions and 273 deletions
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@ -121,9 +121,9 @@ typedef enum
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/**
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* Locking for atomic access to the joystick API
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*
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* The SDL joystick functions are thread-safe, however you can lock the joysticks
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* while processing to guarantee that the joystick list won't change and joystick
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* and gamepad events will not be delivered.
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* The SDL joystick functions are thread-safe, however you can lock the
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* joysticks while processing to guarantee that the joystick list won't change
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* and joystick and gamepad events will not be delivered.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -140,7 +140,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_
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* Get a list of currently connected joysticks.
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*
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* \param count a pointer filled in with the number of joysticks returned
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* \returns a 0 terminated array of joystick instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.
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* \returns a 0 terminated array of joystick instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -286,7 +288,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_i
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* Get the SDL_Joystick associated with an instance ID, if it has been opened.
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*
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* \param instance_id the instance ID to get the SDL_Joystick for
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* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
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* \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
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* opened yet; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -306,7 +309,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_
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/**
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* Attach a new virtual joystick.
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*
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* \returns the joystick instance ID, or 0 if an error occurred; call SDL_GetError() for more information.
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* \returns the joystick instance ID, or 0 if an error occurred; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -357,7 +361,8 @@ typedef struct SDL_VirtualJoystickDesc
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/**
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* Attach a new virtual joystick with extended properties.
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*
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* \returns the joystick instance ID, or 0 if an error occurred; call SDL_GetError() for more information.
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* \returns the joystick instance ID, or 0 if an error occurred; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -366,7 +371,8 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystickEx(const SDL_Vir
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/**
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* Detach a virtual joystick.
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*
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* \param instance_id the joystick instance ID, previously returned from SDL_AttachVirtualJoystick()
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* \param instance_id the joystick instance ID, previously returned from
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* SDL_AttachVirtualJoystick()
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* \returns 0 on success, or -1 if an error occurred.
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*
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* \since This function is available since SDL 3.0.0.
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@ -729,7 +735,8 @@ extern DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(SDL_bool enabled);
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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* \returns SDL_TRUE if joystick events are being processed, SDL_FALSE otherwise.
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* \returns SDL_TRUE if joystick events are being processed, SDL_FALSE
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* otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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