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Added INTRO-cmake.md
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docs/hello.c
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docs/hello.c
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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int main(int argc, char *argv[])
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{
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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const char *message = "Hello World!";
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int w = 0, h = 0;
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float x, y;
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bool done = false;
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/* Create the window */
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if (!SDL_CreateWindowAndRenderer("Hello World", 0, 0, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
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SDL_Log("Couldn't create window and renderer: %s\n", SDL_GetError());
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return 1;
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}
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while (!done) {
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SDL_Event event;
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/* Handle events */
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_KEY_DOWN ||
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event.type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
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event.type == SDL_EVENT_QUIT) {
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done = true;
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}
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}
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/* Center the message */
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SDL_GetWindowSize(window, &w, &h);
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x = (float)(w - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
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y = (float)(h - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
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/* Draw the message */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugText(renderer, x, y, message);
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SDL_RenderPresent(renderer);
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}
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SDL_Quit();
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return 0;
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}
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