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Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
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3 changed files with 39 additions and 19 deletions
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@ -143,7 +143,7 @@ struct SDL_Renderer
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y);
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int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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