emscripten: add window properties for canvas ID and keyboard element (#12509)

Move hints used by Emscripten to window properties. This change will be necessary if multiple windows for Emscripten will be supported in the future.

- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- Use hint SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Use hint SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
This commit is contained in:
Temdog007 2025-03-14 09:39:46 -07:00 committed by GitHub
parent ffe69fc354
commit 17b84dbcf3
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GPG key ID: B5690EEEBB952194
5 changed files with 35 additions and 21 deletions

View file

@ -711,8 +711,6 @@ extern "C" {
* *
* This hint only applies to the emscripten platform. * This hint only applies to the emscripten platform.
* *
* The default value is "#canvas"
*
* This hint should be set before creating a window. * This hint should be set before creating a window.
* *
* \since This hint is available since SDL 3.2.0. * \since This hint is available since SDL 3.2.0.
@ -726,7 +724,7 @@ extern "C" {
* *
* The variable can be one of: * The variable can be one of:
* *
* - "#window": the javascript window object (default) * - "#window": the javascript window object
* - "#document": the javascript document object * - "#document": the javascript document object
* - "#screen": the javascript window.screen object * - "#screen": the javascript window.screen object
* - "#canvas": the WebGL canvas element * - "#canvas": the WebGL canvas element

View file

@ -1280,6 +1280,19 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
* *
* The window is implicitly shown if the "hidden" property is not set. * The window is implicitly shown if the "hidden" property is not set.
* *
* These are additional supported properties with Emscripten:
*
* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas element.
* This should start with a '#' sign
* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the binding element
* for keyboard inputs for this canvas. The variable can be one of:
* - "#window": the javascript window object (default)
* - "#document": the javascript document object
* - "#screen": the javascript window.screen object
* - "#canvas": the WebGL canvas element
* - "#none": Don't bind anything at all
* - any other string without a leading # sign applies to the element on the
* page with that ID.
* Windows with the "tooltip" and "menu" properties are popup windows and have * Windows with the "tooltip" and "menu" properties are popup windows and have
* the behaviors and guidelines outlined in SDL_CreatePopupWindow(). * the behaviors and guidelines outlined in SDL_CreatePopupWindow().
* *
@ -1341,6 +1354,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID "SDL.window.create.emscripten.canvas_id"
#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL.window.create.emscripten.keyboard_element"
/** /**
* Get the numeric ID of a window. * Get the numeric ID of a window.

View file

@ -1005,14 +1005,8 @@ static void Emscripten_unset_drag_event_callbacks(SDL_WindowData *data)
}, data->canvas_id); }, data->canvas_id);
} }
static const char *Emscripten_GetKeyboardTargetElement() static const char *Emscripten_GetKeyboardTargetElement(const char *target)
{ {
const char *target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
if (!target || !*target) {
return EMSCRIPTEN_EVENT_TARGET_WINDOW;
}
if (SDL_strcmp(target, "#none") == 0) { if (SDL_strcmp(target, "#none") == 0) {
return NULL; return NULL;
} else if (SDL_strcmp(target, "#window") == 0) { } else if (SDL_strcmp(target, "#window") == 0) {
@ -1053,8 +1047,7 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange); emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange);
// Keyboard events are awkward keyElement = Emscripten_GetKeyboardTargetElement(data->keyboard_element);
keyElement = Emscripten_GetKeyboardTargetElement();
if (keyElement) { if (keyElement) {
emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey); emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey); emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
@ -1079,7 +1072,7 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
void Emscripten_UnregisterEventHandlers(SDL_WindowData *data) void Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
{ {
const char *target; const char *keyElement;
// !!! FIXME: currently Emscripten doesn't have a Drop Events functions like emscripten_set_*_callback, but we should use those when they do: // !!! FIXME: currently Emscripten doesn't have a Drop Events functions like emscripten_set_*_callback, but we should use those when they do:
Emscripten_unset_drag_event_callbacks(data); Emscripten_unset_drag_event_callbacks(data);
@ -1111,11 +1104,11 @@ void Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL); emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
target = Emscripten_GetKeyboardTargetElement(); keyElement = Emscripten_GetKeyboardTargetElement(data->keyboard_element);
if (target) { if (keyElement) {
emscripten_set_keydown_callback(target, NULL, 0, NULL); emscripten_set_keydown_callback(keyElement, NULL, 0, NULL);
emscripten_set_keyup_callback(target, NULL, 0, NULL); emscripten_set_keyup_callback(keyElement, NULL, 0, NULL);
emscripten_set_keypress_callback(target, NULL, 0, NULL); emscripten_set_keypress_callback(keyElement, NULL, 0, NULL);
} }
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL); emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);

View file

@ -293,12 +293,17 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
} }
selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR); selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR);
if (!selector) { if (!selector || !*selector) {
selector = "#canvas"; selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID, "#canvas");
} }
wdata->canvas_id = SDL_strdup(selector); wdata->canvas_id = SDL_strdup(selector);
selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
if (!selector || !*selector) {
selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT, "#window");
}
wdata->keyboard_element = SDL_strdup(selector);
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) { if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio(); wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else { } else {
@ -397,6 +402,8 @@ static void Emscripten_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
emscripten_set_canvas_element_size(data->canvas_id, 0, 0); emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
SDL_free(data->canvas_id); SDL_free(data->canvas_id);
SDL_free(data->keyboard_element);
SDL_free(window->internal); SDL_free(window->internal);
window->internal = NULL; window->internal = NULL;
} }

View file

@ -36,6 +36,7 @@ struct SDL_WindowData
SDL_GLContext gl_context; SDL_GLContext gl_context;
char *canvas_id; char *canvas_id;
char *keyboard_element;
float pixel_ratio; float pixel_ratio;