GPU: Add const to some function parameters (#10694)

This commit is contained in:
Evan Hemsley 2024-09-04 13:53:41 -07:00 committed by GitHub
parent f317581c91
commit 1788be8547
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GPG key ID: B5690EEEBB952194
8 changed files with 328 additions and 326 deletions

View file

@ -1075,7 +1075,7 @@ extern SDL_DECLSPEC SDL_GPUDriver SDLCALL SDL_GetGPUDriver(SDL_GPUDevice *device
*/ */
extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline( extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo); const SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo);
/** /**
* Creates a pipeline object to be used in a graphics workflow. * Creates a pipeline object to be used in a graphics workflow.
@ -1093,7 +1093,7 @@ extern SDL_DECLSPEC SDL_GPUComputePipeline *SDLCALL SDL_CreateGPUComputePipeline
*/ */
extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeline( extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo); const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo);
/** /**
* Creates a sampler object to be used when binding textures in a graphics * Creates a sampler object to be used when binding textures in a graphics
@ -1112,7 +1112,7 @@ extern SDL_DECLSPEC SDL_GPUGraphicsPipeline *SDLCALL SDL_CreateGPUGraphicsPipeli
*/ */
extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler( extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUSamplerCreateInfo *samplerCreateInfo); const SDL_GPUSamplerCreateInfo *samplerCreateInfo);
/** /**
* Creates a shader to be used when creating a graphics pipeline. * Creates a shader to be used when creating a graphics pipeline.
@ -1159,7 +1159,7 @@ extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler(
*/ */
extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader( extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUShaderCreateInfo *shaderCreateInfo); const SDL_GPUShaderCreateInfo *shaderCreateInfo);
/** /**
* Creates a texture object to be used in graphics or compute workflows. * Creates a texture object to be used in graphics or compute workflows.
@ -1194,7 +1194,7 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
*/ */
extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture( extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUTextureCreateInfo *textureCreateInfo); const SDL_GPUTextureCreateInfo *textureCreateInfo);
/** /**
* Creates a buffer object to be used in graphics or compute workflows. * Creates a buffer object to be used in graphics or compute workflows.
@ -1222,7 +1222,7 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
*/ */
extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer( extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUBufferCreateInfo *bufferCreateInfo); const SDL_GPUBufferCreateInfo *bufferCreateInfo);
/** /**
* Creates a transfer buffer to be used when uploading to or downloading from * Creates a transfer buffer to be used when uploading to or downloading from
@ -1243,7 +1243,7 @@ extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
*/ */
extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer( extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo); const SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo);
/* Debug Naming */ /* Debug Naming */
@ -1607,9 +1607,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData(
*/ */
extern SDL_DECLSPEC SDL_GPURenderPass *SDLCALL SDL_BeginGPURenderPass( extern SDL_DECLSPEC SDL_GPURenderPass *SDLCALL SDL_BeginGPURenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo); const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo);
/** /**
* Binds a graphics pipeline on a render pass to be used in rendering. * Binds a graphics pipeline on a render pass to be used in rendering.
@ -1635,7 +1635,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_GPUViewport *viewport); const SDL_GPUViewport *viewport);
/** /**
* Sets the current scissor state on a command buffer. * Sets the current scissor state on a command buffer.
@ -1647,7 +1647,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_Rect *scissor); const SDL_Rect *scissor);
/** /**
* Binds vertex buffers on a command buffer for use with subsequent draw * Binds vertex buffers on a command buffer for use with subsequent draw
@ -1664,7 +1664,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1681,7 +1681,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize); SDL_GPUIndexElementSize indexElementSize);
/** /**
@ -1700,7 +1700,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1719,7 +1719,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1738,7 +1738,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1757,7 +1757,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1776,7 +1776,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -1795,7 +1795,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
/* Drawing */ /* Drawing */
@ -1949,9 +1949,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass(
*/ */
extern SDL_DECLSPEC SDL_GPUComputePass *SDLCALL SDL_BeginGPUComputePass( extern SDL_DECLSPEC SDL_GPUComputePass *SDLCALL SDL_BeginGPUComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount); Uint32 storageBufferBindingCount);
/** /**
@ -1982,7 +1982,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
SDL_GPUComputePass *computePass, SDL_GPUComputePass *computePass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -2001,7 +2001,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *computePass, SDL_GPUComputePass *computePass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
/** /**
@ -2133,8 +2133,8 @@ extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
SDL_bool cycle); SDL_bool cycle);
/* Uploads data from a TransferBuffer to a Buffer. */ /* Uploads data from a TransferBuffer to a Buffer. */
@ -2155,8 +2155,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
SDL_bool cycle); SDL_bool cycle);
/** /**
@ -2178,8 +2178,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -2204,8 +2204,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
SDL_bool cycle); SDL_bool cycle);
@ -2224,8 +2224,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination); const SDL_GPUTextureTransferInfo *destination);
/** /**
* Copies data from a buffer to a transfer buffer on the GPU timeline. * Copies data from a buffer to a transfer buffer on the GPU timeline.
@ -2241,8 +2241,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination); const SDL_GPUTransferBufferLocation *destination);
/** /**
* Ends the current copy pass. * Ends the current copy pass.
@ -2285,8 +2285,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture(
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
SDL_bool cycle); SDL_bool cycle);
@ -2515,7 +2515,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitForGPUIdle(
extern SDL_DECLSPEC void SDLCALL SDL_WaitForGPUFences( extern SDL_DECLSPEC void SDLCALL SDL_WaitForGPUFences(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_bool waitAll, SDL_bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount); Uint32 fenceCount);
/** /**

View file

@ -68,24 +68,24 @@ SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return) SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, const SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return) SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return)
SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, SDL_GPUColorAttachmentInfo *b, Uint32 c, SDL_GPUDepthStencilAttachmentInfo *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorAttachmentInfo *b, Uint32 c, const SDL_GPUDepthStencilAttachmentInfo *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUBlitRegion *b, SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),) SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitRegion *b, const SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return) SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
@ -119,8 +119,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_Pixel
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferLocation *b, SDL_GPUBufferLocation *c, Uint32 d, SDL_bool e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, SDL_bool e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureLocation *b, SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, SDL_bool g),(a,b,c,d,e,f,g),) SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, SDL_bool g),(a,b,c,d,e,f,g),)
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return) SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
@ -128,15 +128,15 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c)
SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return) SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_CreateDirectory,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_CreateDirectory,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBufferCreateInfo* b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipelineCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return) SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, SDL_GPUSamplerCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, SDL_GPUShaderCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, SDL_GPUTextureCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBufferCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return) SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
@ -184,8 +184,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return
SDL_DYNAPI_PROC(SDL_bool,SDL_DisableScreenSaver,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_DisableScreenSaver,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferRegion *b, SDL_GPUTransferBufferLocation *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureRegion *b, SDL_GPUTextureTransferInfo *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),) SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),) SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
@ -814,10 +814,10 @@ SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, SDL_Rect *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, SDL_GPUViewport *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),) SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return)
@ -963,8 +963,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, c
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUTransferBufferLocation *b, SDL_GPUBufferRegion *c, SDL_bool d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, SDL_bool d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureTransferInfo *b, SDL_GPUTextureRegion *c, SDL_bool d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, SDL_bool d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),)
SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return) SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
@ -976,7 +976,7 @@ SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WaitForGPUFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),) SDL_DYNAPI_PROC(void,SDL_WaitForGPUFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),) SDL_DYNAPI_PROC(void,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),)
SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),)
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)

View file

@ -226,8 +226,8 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
void SDL_GPU_BlitCommon( void SDL_GPU_BlitCommon(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle, bool cycle,
@ -600,7 +600,7 @@ SDL_bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline( SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo) const SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (computePipelineCreateInfo == NULL) { if (computePipelineCreateInfo == NULL) {
@ -637,7 +637,7 @@ SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline(
SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline( SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo) const SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (graphicsPipelineCreateInfo == NULL) { if (graphicsPipelineCreateInfo == NULL) {
@ -669,7 +669,7 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_GPUSampler *SDL_CreateGPUSampler( SDL_GPUSampler *SDL_CreateGPUSampler(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUSamplerCreateInfo *samplerCreateInfo) const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (samplerCreateInfo == NULL) { if (samplerCreateInfo == NULL) {
@ -684,7 +684,7 @@ SDL_GPUSampler *SDL_CreateGPUSampler(
SDL_GPUShader *SDL_CreateGPUShader( SDL_GPUShader *SDL_CreateGPUShader(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUShaderCreateInfo *shaderCreateInfo) const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (shaderCreateInfo == NULL) { if (shaderCreateInfo == NULL) {
@ -706,7 +706,7 @@ SDL_GPUShader *SDL_CreateGPUShader(
SDL_GPUTexture *SDL_CreateGPUTexture( SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (textureCreateInfo == NULL) { if (textureCreateInfo == NULL) {
@ -820,7 +820,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_GPUBuffer *SDL_CreateGPUBuffer( SDL_GPUBuffer *SDL_CreateGPUBuffer(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUBufferCreateInfo *bufferCreateInfo) const SDL_GPUBufferCreateInfo *bufferCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (bufferCreateInfo == NULL) { if (bufferCreateInfo == NULL) {
@ -836,7 +836,7 @@ SDL_GPUBuffer *SDL_CreateGPUBuffer(
SDL_GPUTransferBuffer *SDL_CreateGPUTransferBuffer( SDL_GPUTransferBuffer *SDL_CreateGPUTransferBuffer(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo) const SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo)
{ {
CHECK_DEVICE_MAGIC(device, NULL); CHECK_DEVICE_MAGIC(device, NULL);
if (transferBufferCreateInfo == NULL) { if (transferBufferCreateInfo == NULL) {
@ -1168,9 +1168,9 @@ void SDL_PushGPUComputeUniformData(
SDL_GPURenderPass *SDL_BeginGPURenderPass( SDL_GPURenderPass *SDL_BeginGPURenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
CommandBufferCommonHeader *commandBufferHeader; CommandBufferCommonHeader *commandBufferHeader;
@ -1239,7 +1239,7 @@ void SDL_BindGPUGraphicsPipeline(
void SDL_SetGPUViewport( void SDL_SetGPUViewport(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
SDL_InvalidParamError("renderPass"); SDL_InvalidParamError("renderPass");
@ -1261,7 +1261,7 @@ void SDL_SetGPUViewport(
void SDL_SetGPUScissor( void SDL_SetGPUScissor(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
SDL_InvalidParamError("renderPass"); SDL_InvalidParamError("renderPass");
@ -1284,7 +1284,7 @@ void SDL_SetGPUScissor(
void SDL_BindGPUVertexBuffers( void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1309,7 +1309,7 @@ void SDL_BindGPUVertexBuffers(
void SDL_BindGPUIndexBuffer( void SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize) SDL_GPUIndexElementSize indexElementSize)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1334,7 +1334,7 @@ void SDL_BindGPUIndexBuffer(
void SDL_BindGPUVertexSamplers( void SDL_BindGPUVertexSamplers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1360,7 +1360,7 @@ void SDL_BindGPUVertexSamplers(
void SDL_BindGPUVertexStorageTextures( void SDL_BindGPUVertexStorageTextures(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1386,7 +1386,7 @@ void SDL_BindGPUVertexStorageTextures(
void SDL_BindGPUVertexStorageBuffers( void SDL_BindGPUVertexStorageBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1412,7 +1412,7 @@ void SDL_BindGPUVertexStorageBuffers(
void SDL_BindGPUFragmentSamplers( void SDL_BindGPUFragmentSamplers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1438,7 +1438,7 @@ void SDL_BindGPUFragmentSamplers(
void SDL_BindGPUFragmentStorageTextures( void SDL_BindGPUFragmentStorageTextures(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1464,7 +1464,7 @@ void SDL_BindGPUFragmentStorageTextures(
void SDL_BindGPUFragmentStorageBuffers( void SDL_BindGPUFragmentStorageBuffers(
SDL_GPURenderPass *renderPass, SDL_GPURenderPass *renderPass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (renderPass == NULL) { if (renderPass == NULL) {
@ -1623,9 +1623,9 @@ void SDL_EndGPURenderPass(
SDL_GPUComputePass *SDL_BeginGPUComputePass( SDL_GPUComputePass *SDL_BeginGPUComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount) Uint32 storageBufferBindingCount)
{ {
CommandBufferCommonHeader *commandBufferHeader; CommandBufferCommonHeader *commandBufferHeader;
@ -1697,7 +1697,7 @@ void SDL_BindGPUComputePipeline(
void SDL_BindGPUComputeStorageTextures( void SDL_BindGPUComputeStorageTextures(
SDL_GPUComputePass *computePass, SDL_GPUComputePass *computePass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (computePass == NULL) { if (computePass == NULL) {
@ -1723,7 +1723,7 @@ void SDL_BindGPUComputeStorageTextures(
void SDL_BindGPUComputeStorageBuffers( void SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *computePass, SDL_GPUComputePass *computePass,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
if (computePass == NULL) { if (computePass == NULL) {
@ -1873,8 +1873,8 @@ SDL_GPUCopyPass *SDL_BeginGPUCopyPass(
void SDL_UploadToGPUTexture( void SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
SDL_bool cycle) SDL_bool cycle)
{ {
if (copyPass == NULL) { if (copyPass == NULL) {
@ -1903,8 +1903,8 @@ void SDL_UploadToGPUTexture(
void SDL_UploadToGPUBuffer( void SDL_UploadToGPUBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
SDL_bool cycle) SDL_bool cycle)
{ {
if (copyPass == NULL) { if (copyPass == NULL) {
@ -1929,8 +1929,8 @@ void SDL_UploadToGPUBuffer(
void SDL_CopyGPUTextureToTexture( void SDL_CopyGPUTextureToTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -1961,8 +1961,8 @@ void SDL_CopyGPUTextureToTexture(
void SDL_CopyGPUBufferToBuffer( void SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
SDL_bool cycle) SDL_bool cycle)
{ {
@ -1989,8 +1989,8 @@ void SDL_CopyGPUBufferToBuffer(
void SDL_DownloadFromGPUTexture( void SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination) const SDL_GPUTextureTransferInfo *destination)
{ {
if (copyPass == NULL) { if (copyPass == NULL) {
SDL_InvalidParamError("copyPass"); SDL_InvalidParamError("copyPass");
@ -2013,8 +2013,8 @@ void SDL_DownloadFromGPUTexture(
void SDL_DownloadFromGPUBuffer( void SDL_DownloadFromGPUBuffer(
SDL_GPUCopyPass *copyPass, SDL_GPUCopyPass *copyPass,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination) const SDL_GPUTransferBufferLocation *destination)
{ {
if (copyPass == NULL) { if (copyPass == NULL) {
SDL_InvalidParamError("copyPass"); SDL_InvalidParamError("copyPass");
@ -2089,8 +2089,8 @@ void SDL_GenerateMipmapsForGPUTexture(
void SDL_BlitGPUTexture( void SDL_BlitGPUTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
SDL_bool cycle) SDL_bool cycle)
@ -2366,7 +2366,7 @@ void SDL_WaitForGPUIdle(
void SDL_WaitForGPUFences( void SDL_WaitForGPUFences(
SDL_GPUDevice *device, SDL_GPUDevice *device,
SDL_bool waitAll, SDL_bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount) Uint32 fenceCount)
{ {
CHECK_DEVICE_MAGIC(device, ); CHECK_DEVICE_MAGIC(device, );

View file

@ -18,8 +18,8 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_internal.h"
#include "../video/SDL_sysvideo.h" #include "../video/SDL_sysvideo.h"
#include "SDL_internal.h"
#ifndef SDL_GPU_DRIVER_H #ifndef SDL_GPU_DRIVER_H
#define SDL_GPU_DRIVER_H #define SDL_GPU_DRIVER_H
@ -263,8 +263,8 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
void SDL_GPU_BlitCommon( void SDL_GPU_BlitCommon(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle, bool cycle,
@ -297,23 +297,23 @@ struct SDL_GPUDevice
SDL_GPUComputePipeline *(*CreateComputePipeline)( SDL_GPUComputePipeline *(*CreateComputePipeline)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo); const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo);
SDL_GPUGraphicsPipeline *(*CreateGraphicsPipeline)( SDL_GPUGraphicsPipeline *(*CreateGraphicsPipeline)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo); const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo);
SDL_GPUSampler *(*CreateSampler)( SDL_GPUSampler *(*CreateSampler)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo); const SDL_GPUSamplerCreateInfo *samplerCreateInfo);
SDL_GPUShader *(*CreateShader)( SDL_GPUShader *(*CreateShader)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo); const SDL_GPUShaderCreateInfo *shaderCreateInfo);
SDL_GPUTexture *(*CreateTexture)( SDL_GPUTexture *(*CreateTexture)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo); const SDL_GPUTextureCreateInfo *textureCreateInfo);
SDL_GPUBuffer *(*CreateBuffer)( SDL_GPUBuffer *(*CreateBuffer)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
@ -382,9 +382,9 @@ struct SDL_GPUDevice
void (*BeginRenderPass)( void (*BeginRenderPass)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo); const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo);
void (*BindGraphicsPipeline)( void (*BindGraphicsPipeline)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
@ -392,57 +392,57 @@ struct SDL_GPUDevice
void (*SetViewport)( void (*SetViewport)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport); const SDL_GPUViewport *viewport);
void (*SetScissor)( void (*SetScissor)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor); const SDL_Rect *scissor);
void (*BindVertexBuffers)( void (*BindVertexBuffers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindIndexBuffer)( void (*BindIndexBuffer)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize); SDL_GPUIndexElementSize indexElementSize);
void (*BindVertexSamplers)( void (*BindVertexSamplers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindVertexStorageTextures)( void (*BindVertexStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindVertexStorageBuffers)( void (*BindVertexStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindFragmentSamplers)( void (*BindFragmentSamplers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindFragmentStorageTextures)( void (*BindFragmentStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindFragmentStorageBuffers)( void (*BindFragmentStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
void (*PushVertexUniformData)( void (*PushVertexUniformData)(
@ -493,9 +493,9 @@ struct SDL_GPUDevice
void (*BeginComputePass)( void (*BeginComputePass)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount); Uint32 storageBufferBindingCount);
void (*BindComputePipeline)( void (*BindComputePipeline)(
@ -505,13 +505,13 @@ struct SDL_GPUDevice
void (*BindComputeStorageTextures)( void (*BindComputeStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount); Uint32 bindingCount);
void (*BindComputeStorageBuffers)( void (*BindComputeStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount); Uint32 bindingCount);
void (*PushComputeUniformData)( void (*PushComputeUniformData)(
@ -552,20 +552,20 @@ struct SDL_GPUDevice
void (*UploadToTexture)( void (*UploadToTexture)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
bool cycle); bool cycle);
void (*UploadToBuffer)( void (*UploadToBuffer)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
bool cycle); bool cycle);
void (*CopyTextureToTexture)( void (*CopyTextureToTexture)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -573,8 +573,8 @@ struct SDL_GPUDevice
void (*CopyBufferToBuffer)( void (*CopyBufferToBuffer)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
bool cycle); bool cycle);
@ -584,21 +584,21 @@ struct SDL_GPUDevice
void (*DownloadFromTexture)( void (*DownloadFromTexture)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination); const SDL_GPUTextureTransferInfo *destination);
void (*DownloadFromBuffer)( void (*DownloadFromBuffer)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination); const SDL_GPUTransferBufferLocation *destination);
void (*EndCopyPass)( void (*EndCopyPass)(
SDL_GPUCommandBuffer *commandBuffer); SDL_GPUCommandBuffer *commandBuffer);
void (*Blit)( void (*Blit)(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle); bool cycle);
@ -654,7 +654,7 @@ struct SDL_GPUDevice
void (*WaitForFences)( void (*WaitForFences)(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
bool waitAll, bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount); Uint32 fenceCount);
bool (*QueryFence)( bool (*QueryFence)(

View file

@ -360,7 +360,7 @@ static D3D11_TEXTURE_ADDRESS_MODE SDLToD3D11_SamplerAddressMode[] = {
D3D11_TEXTURE_ADDRESS_CLAMP // CLAMP_TO_EDGE D3D11_TEXTURE_ADDRESS_CLAMP // CLAMP_TO_EDGE
}; };
static D3D11_FILTER SDLToD3D11_Filter(SDL_GPUSamplerCreateInfo *createInfo) static D3D11_FILTER SDLToD3D11_Filter(const SDL_GPUSamplerCreateInfo *createInfo)
{ {
if (createInfo->minFilter == SDL_GPU_FILTER_LINEAR) { if (createInfo->minFilter == SDL_GPU_FILTER_LINEAR) {
if (createInfo->magFilter == SDL_GPU_FILTER_LINEAR) { if (createInfo->magFilter == SDL_GPU_FILTER_LINEAR) {
@ -459,7 +459,7 @@ typedef struct D3D11WindowData
SDL_GPUSwapchainComposition swapchainComposition; SDL_GPUSwapchainComposition swapchainComposition;
DXGI_FORMAT swapchainFormat; DXGI_FORMAT swapchainFormat;
DXGI_COLOR_SPACE_TYPE swapchainColorSpace; DXGI_COLOR_SPACE_TYPE swapchainColorSpace;
D3D11Fence *inFlightFences[MAX_FRAMES_IN_FLIGHT]; SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
Uint32 frameCounter; Uint32 frameCounter;
} D3D11WindowData; } D3D11WindowData;
@ -1490,7 +1490,7 @@ static ID3D11DeviceChild *D3D11_INTERNAL_CreateID3D11Shader(
static SDL_GPUComputePipeline *D3D11_CreateComputePipeline( static SDL_GPUComputePipeline *D3D11_CreateComputePipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo) const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
ID3D11ComputeShader *shader; ID3D11ComputeShader *shader;
@ -1523,7 +1523,7 @@ static SDL_GPUComputePipeline *D3D11_CreateComputePipeline(
static SDL_GPUGraphicsPipeline *D3D11_CreateGraphicsPipeline( static SDL_GPUGraphicsPipeline *D3D11_CreateGraphicsPipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo) const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11Shader *vertShader = (D3D11Shader *)pipelineCreateInfo->vertexShader; D3D11Shader *vertShader = (D3D11Shader *)pipelineCreateInfo->vertexShader;
@ -1787,7 +1787,7 @@ static void D3D11_PopDebugGroup(
static SDL_GPUSampler *D3D11_CreateSampler( static SDL_GPUSampler *D3D11_CreateSampler(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo) const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11_SAMPLER_DESC samplerDesc; D3D11_SAMPLER_DESC samplerDesc;
@ -1820,7 +1820,7 @@ static SDL_GPUSampler *D3D11_CreateSampler(
SDL_GPUShader *D3D11_CreateShader( SDL_GPUShader *D3D11_CreateShader(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo) const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
ID3D11DeviceChild *handle; ID3D11DeviceChild *handle;
@ -1857,7 +1857,7 @@ SDL_GPUShader *D3D11_CreateShader(
static D3D11Texture *D3D11_INTERNAL_CreateTexture( static D3D11Texture *D3D11_INTERNAL_CreateTexture(
D3D11Renderer *renderer, D3D11Renderer *renderer,
SDL_GPUTextureCreateInfo *createInfo, const SDL_GPUTextureCreateInfo *createInfo,
D3D11_SUBRESOURCE_DATA *initialData) D3D11_SUBRESOURCE_DATA *initialData)
{ {
Uint8 needsSRV, isColorTarget, isDepthStencil, isMultisample, isStaging, needSubresourceUAV, isMippable; Uint8 needsSRV, isColorTarget, isDepthStencil, isMultisample, isStaging, needSubresourceUAV, isMippable;
@ -2188,7 +2188,7 @@ static bool D3D11_SupportsSampleCount(
static SDL_GPUTexture *D3D11_CreateTexture( static SDL_GPUTexture *D3D11_CreateTexture(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11TextureContainer *container; D3D11TextureContainer *container;
@ -2642,8 +2642,8 @@ static void D3D11_BeginCopyPass(
static void D3D11_UploadToTexture( static void D3D11_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
bool cycle) bool cycle)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -2732,8 +2732,8 @@ static void D3D11_UploadToTexture(
static void D3D11_UploadToBuffer( static void D3D11_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
bool cycle) bool cycle)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -2789,8 +2789,8 @@ static void D3D11_UploadToBuffer(
static void D3D11_DownloadFromTexture( static void D3D11_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination) const SDL_GPUTextureTransferInfo *destination)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = d3d11CommandBuffer->renderer; D3D11Renderer *renderer = d3d11CommandBuffer->renderer;
@ -2894,8 +2894,8 @@ static void D3D11_DownloadFromTexture(
static void D3D11_DownloadFromBuffer( static void D3D11_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination) const SDL_GPUTransferBufferLocation *destination)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = d3d11CommandBuffer->renderer; D3D11Renderer *renderer = d3d11CommandBuffer->renderer;
@ -2952,8 +2952,8 @@ static void D3D11_DownloadFromBuffer(
static void D3D11_CopyTextureToTexture( static void D3D11_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -2995,8 +2995,8 @@ static void D3D11_CopyTextureToTexture(
static void D3D11_CopyBufferToBuffer( static void D3D11_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
bool cycle) bool cycle)
{ {
@ -3387,9 +3387,9 @@ static void D3D11_INTERNAL_PushUniformData(
static void D3D11_BeginRenderPass( static void D3D11_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = (D3D11Renderer *)d3d11CommandBuffer->renderer; D3D11Renderer *renderer = (D3D11Renderer *)d3d11CommandBuffer->renderer;
@ -3615,7 +3615,7 @@ static void D3D11_BindGraphicsPipeline(
static void D3D11_SetViewport( static void D3D11_SetViewport(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11_VIEWPORT vp = { D3D11_VIEWPORT vp = {
@ -3635,7 +3635,7 @@ static void D3D11_SetViewport(
static void D3D11_SetScissor( static void D3D11_SetScissor(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11_RECT rect = { D3D11_RECT rect = {
@ -3654,7 +3654,7 @@ static void D3D11_SetScissor(
static void D3D11_BindVertexBuffers( static void D3D11_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3674,7 +3674,7 @@ static void D3D11_BindVertexBuffers(
static void D3D11_BindIndexBuffer( static void D3D11_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize) SDL_GPUIndexElementSize indexElementSize)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3692,7 +3692,7 @@ static void D3D11_BindIndexBuffer(
static void D3D11_BindVertexSamplers( static void D3D11_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3718,7 +3718,7 @@ static void D3D11_BindVertexSamplers(
static void D3D11_BindVertexStorageTextures( static void D3D11_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3740,7 +3740,7 @@ static void D3D11_BindVertexStorageTextures(
static void D3D11_BindVertexStorageBuffers( static void D3D11_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3765,7 +3765,7 @@ static void D3D11_BindVertexStorageBuffers(
static void D3D11_BindFragmentSamplers( static void D3D11_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3791,7 +3791,7 @@ static void D3D11_BindFragmentSamplers(
static void D3D11_BindFragmentStorageTextures( static void D3D11_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -3813,7 +3813,7 @@ static void D3D11_BindFragmentStorageTextures(
static void D3D11_BindFragmentStorageBuffers( static void D3D11_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -4123,8 +4123,8 @@ static void D3D11_PushFragmentUniformData(
static void D3D11_Blit( static void D3D11_Blit(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle) bool cycle)
@ -4156,9 +4156,9 @@ static void D3D11_Blit(
static void D3D11_BeginComputePass( static void D3D11_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount) Uint32 storageBufferBindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -4235,7 +4235,7 @@ static void D3D11_BindComputePipeline(
static void D3D11_BindComputeStorageTextures( static void D3D11_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -4257,7 +4257,7 @@ static void D3D11_BindComputeStorageTextures(
static void D3D11_BindComputeStorageBuffers( static void D3D11_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer; D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@ -4695,7 +4695,7 @@ static void D3D11_INTERNAL_WaitForFence(
static void D3D11_WaitForFences( static void D3D11_WaitForFences(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
bool waitAll, bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount) Uint32 fenceCount)
{ {
D3D11Renderer *renderer = (D3D11Renderer *)driverData; D3D11Renderer *renderer = (D3D11Renderer *)driverData;
@ -5175,7 +5175,7 @@ static void D3D11_INTERNAL_DestroySwapchain(
if (windowData->inFlightFences[i] != NULL) { if (windowData->inFlightFences[i] != NULL) {
D3D11_ReleaseFence( D3D11_ReleaseFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[i]); windowData->inFlightFences[i]);
} }
} }
} }
@ -5247,12 +5247,12 @@ static SDL_GPUTexture *D3D11_AcquireSwapchainTexture(
D3D11_WaitForFences( D3D11_WaitForFences(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
true, true,
(SDL_GPUFence **)&windowData->inFlightFences[windowData->frameCounter], &windowData->inFlightFences[windowData->frameCounter],
1); 1);
} else { } else {
if (!D3D11_QueryFence( if (!D3D11_QueryFence(
(SDL_GPURenderer *)d3d11CommandBuffer->renderer, (SDL_GPURenderer *)d3d11CommandBuffer->renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter])) { windowData->inFlightFences[windowData->frameCounter])) {
/* /*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled, * In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped * return NULL to indicate that rendering should be skipped
@ -5263,7 +5263,7 @@ static SDL_GPUTexture *D3D11_AcquireSwapchainTexture(
D3D11_ReleaseFence( D3D11_ReleaseFence(
(SDL_GPURenderer *)d3d11CommandBuffer->renderer, (SDL_GPURenderer *)d3d11CommandBuffer->renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter]); windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter] = NULL; windowData->inFlightFences[windowData->frameCounter] = NULL;
} }
@ -5447,7 +5447,7 @@ static void D3D11_Submit(
ID3D11Texture2D_Release(windowData->texture.handle); ID3D11Texture2D_Release(windowData->texture.handle);
windowData->inFlightFences[windowData->frameCounter] = d3d11CommandBuffer->fence; windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d11CommandBuffer->fence;
(void)SDL_AtomicIncRef(&d3d11CommandBuffer->fence->referenceCount); (void)SDL_AtomicIncRef(&d3d11CommandBuffer->fence->referenceCount);

View file

@ -516,7 +516,7 @@ typedef struct D3D12WindowData
Uint32 frameCounter; Uint32 frameCounter;
D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT]; D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT];
D3D12Fence *inFlightFences[MAX_FRAMES_IN_FLIGHT]; SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
} D3D12WindowData; } D3D12WindowData;
typedef struct D3D12PresentData typedef struct D3D12PresentData
@ -864,7 +864,7 @@ struct D3D12UniformBuffer
static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window); static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void D3D12_Wait(SDL_GPURenderer *driverData); static void D3D12_Wait(SDL_GPURenderer *driverData);
static void D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount); static void D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *pFences, Uint32 fenceCount);
static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData); static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData);
// Helpers // Helpers
@ -2107,7 +2107,7 @@ static bool D3D12_INTERNAL_CreateShaderBytecode(
static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature( static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature(
D3D12Renderer *renderer, D3D12Renderer *renderer,
SDL_GPUComputePipelineCreateInfo *createInfo) const SDL_GPUComputePipelineCreateInfo *createInfo)
{ {
// FIXME: I think the max can be smaller... // FIXME: I think the max can be smaller...
D3D12_ROOT_PARAMETER rootParameters[MAX_ROOT_SIGNATURE_PARAMETERS]; D3D12_ROOT_PARAMETER rootParameters[MAX_ROOT_SIGNATURE_PARAMETERS];
@ -2266,7 +2266,7 @@ static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature(
static SDL_GPUComputePipeline *D3D12_CreateComputePipeline( static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo) const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{ {
D3D12Renderer *renderer = (D3D12Renderer *)driverData; D3D12Renderer *renderer = (D3D12Renderer *)driverData;
void *bytecode; void *bytecode;
@ -2376,7 +2376,9 @@ static bool D3D12_INTERNAL_ConvertRasterizerState(SDL_GPURasterizerState rasteri
return true; return true;
} }
static bool D3D12_INTERNAL_ConvertBlendState(SDL_GPUGraphicsPipelineCreateInfo *pipelineInfo, D3D12_BLEND_DESC *blendDesc) static bool D3D12_INTERNAL_ConvertBlendState(
const SDL_GPUGraphicsPipelineCreateInfo *pipelineInfo,
D3D12_BLEND_DESC *blendDesc)
{ {
if (!blendDesc) { if (!blendDesc) {
return false; return false;
@ -2505,7 +2507,7 @@ static void D3D12_INTERNAL_AssignCpuDescriptorHandle(
static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline( static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo) const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{ {
D3D12Renderer *renderer = (D3D12Renderer *)driverData; D3D12Renderer *renderer = (D3D12Renderer *)driverData;
D3D12Shader *vertShader = (D3D12Shader *)pipelineCreateInfo->vertexShader; D3D12Shader *vertShader = (D3D12Shader *)pipelineCreateInfo->vertexShader;
@ -2614,7 +2616,7 @@ static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
static SDL_GPUSampler *D3D12_CreateSampler( static SDL_GPUSampler *D3D12_CreateSampler(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo) const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{ {
D3D12Renderer *renderer = (D3D12Renderer *)driverData; D3D12Renderer *renderer = (D3D12Renderer *)driverData;
D3D12Sampler *sampler = (D3D12Sampler *)SDL_calloc(1, sizeof(D3D12Sampler)); D3D12Sampler *sampler = (D3D12Sampler *)SDL_calloc(1, sizeof(D3D12Sampler));
@ -2659,7 +2661,7 @@ static SDL_GPUSampler *D3D12_CreateSampler(
static SDL_GPUShader *D3D12_CreateShader( static SDL_GPUShader *D3D12_CreateShader(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo) const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{ {
D3D12Renderer *renderer = (D3D12Renderer *)driverData; D3D12Renderer *renderer = (D3D12Renderer *)driverData;
void *bytecode; void *bytecode;
@ -2695,7 +2697,7 @@ static SDL_GPUShader *D3D12_CreateShader(
static D3D12Texture *D3D12_INTERNAL_CreateTexture( static D3D12Texture *D3D12_INTERNAL_CreateTexture(
D3D12Renderer *renderer, D3D12Renderer *renderer,
SDL_GPUTextureCreateInfo *textureCreateInfo, const SDL_GPUTextureCreateInfo *textureCreateInfo,
bool isSwapchainTexture) bool isSwapchainTexture)
{ {
D3D12Texture *texture; D3D12Texture *texture;
@ -2966,7 +2968,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
static SDL_GPUTexture *D3D12_CreateTexture( static SDL_GPUTexture *D3D12_CreateTexture(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
D3D12TextureContainer *container = (D3D12TextureContainer *)SDL_calloc(1, sizeof(D3D12TextureContainer)); D3D12TextureContainer *container = (D3D12TextureContainer *)SDL_calloc(1, sizeof(D3D12TextureContainer));
if (!container) { if (!container) {
@ -3574,7 +3576,7 @@ static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData)
static void D3D12_SetViewport( static void D3D12_SetViewport(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_VIEWPORT d3d12Viewport; D3D12_VIEWPORT d3d12Viewport;
@ -3589,7 +3591,7 @@ static void D3D12_SetViewport(
static void D3D12_SetScissor( static void D3D12_SetScissor(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_RECT scissorRect; D3D12_RECT scissorRect;
@ -3767,9 +3769,9 @@ static D3D12Buffer *D3D12_INTERNAL_PrepareBufferForWrite(
static void D3D12_BeginRenderPass( static void D3D12_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
/* D3D12Renderer *renderer = d3d12CommandBuffer->renderer; */ /* D3D12Renderer *renderer = d3d12CommandBuffer->renderer; */
@ -4157,7 +4159,7 @@ static void D3D12_BindGraphicsPipeline(
static void D3D12_BindVertexBuffers( static void D3D12_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4177,7 +4179,7 @@ static void D3D12_BindVertexBuffers(
static void D3D12_BindIndexBuffer( static void D3D12_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize) SDL_GPUIndexElementSize indexElementSize)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4199,7 +4201,7 @@ static void D3D12_BindIndexBuffer(
static void D3D12_BindVertexSamplers( static void D3D12_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4226,7 +4228,7 @@ static void D3D12_BindVertexSamplers(
static void D3D12_BindVertexStorageTextures( static void D3D12_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4246,7 +4248,7 @@ static void D3D12_BindVertexStorageTextures(
static void D3D12_BindVertexStorageBuffers( static void D3D12_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4267,7 +4269,7 @@ static void D3D12_BindVertexStorageBuffers(
static void D3D12_BindFragmentSamplers( static void D3D12_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4294,7 +4296,7 @@ static void D3D12_BindFragmentSamplers(
static void D3D12_BindFragmentStorageTextures( static void D3D12_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4314,7 +4316,7 @@ static void D3D12_BindFragmentStorageTextures(
static void D3D12_BindFragmentStorageBuffers( static void D3D12_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4772,9 +4774,9 @@ static void D3D12_EndRenderPass(
static void D3D12_BeginComputePass( static void D3D12_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount) Uint32 storageBufferBindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4906,7 +4908,7 @@ static void D3D12_BindComputePipeline(
static void D3D12_BindComputeStorageTextures( static void D3D12_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -4938,7 +4940,7 @@ static void D3D12_BindComputeStorageTextures(
static void D3D12_BindComputeStorageBuffers( static void D3D12_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -5197,8 +5199,8 @@ static void D3D12_BeginCopyPass(
static void D3D12_UploadToTexture( static void D3D12_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
bool cycle) bool cycle)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -5373,8 +5375,8 @@ static void D3D12_UploadToTexture(
static void D3D12_UploadToBuffer( static void D3D12_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
bool cycle) bool cycle)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@ -5408,8 +5410,8 @@ static void D3D12_UploadToBuffer(
static void D3D12_CopyTextureToTexture( static void D3D12_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -5477,8 +5479,8 @@ static void D3D12_CopyTextureToTexture(
static void D3D12_CopyBufferToBuffer( static void D3D12_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
bool cycle) bool cycle)
{ {
@ -5522,8 +5524,8 @@ static void D3D12_CopyBufferToBuffer(
static void D3D12_DownloadFromTexture( static void D3D12_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination) const SDL_GPUTextureTransferInfo *destination)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_TEXTURE_COPY_LOCATION sourceLocation; D3D12_TEXTURE_COPY_LOCATION sourceLocation;
@ -5661,8 +5663,8 @@ static void D3D12_DownloadFromTexture(
static void D3D12_DownloadFromBuffer( static void D3D12_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination) const SDL_GPUTransferBufferLocation *destination)
{ {
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer; D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12BufferContainer *sourceContainer = (D3D12BufferContainer *)source->buffer; D3D12BufferContainer *sourceContainer = (D3D12BufferContainer *)source->buffer;
@ -5763,8 +5765,8 @@ static void D3D12_GenerateMipmaps(
static void D3D12_Blit( static void D3D12_Blit(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle) bool cycle)
@ -6399,7 +6401,7 @@ static void D3D12_ReleaseWindow(
if (windowData->inFlightFences[i] != NULL) { if (windowData->inFlightFences[i] != NULL) {
D3D12_ReleaseFence( D3D12_ReleaseFence(
driverData, driverData,
(SDL_GPUFence *)windowData->inFlightFences[i]); windowData->inFlightFences[i]);
windowData->inFlightFences[i] = NULL; windowData->inFlightFences[i] = NULL;
} }
} }
@ -6760,12 +6762,12 @@ static SDL_GPUTexture *D3D12_AcquireSwapchainTexture(
D3D12_WaitForFences( D3D12_WaitForFences(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
true, true,
(SDL_GPUFence **)&windowData->inFlightFences[windowData->frameCounter], &windowData->inFlightFences[windowData->frameCounter],
1); 1);
} else { } else {
if (!D3D12_QueryFence( if (!D3D12_QueryFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter])) { windowData->inFlightFences[windowData->frameCounter])) {
/* /*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled, * In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped * return NULL to indicate that rendering should be skipped
@ -6776,7 +6778,7 @@ static SDL_GPUTexture *D3D12_AcquireSwapchainTexture(
D3D12_ReleaseFence( D3D12_ReleaseFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter]); windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter] = NULL; windowData->inFlightFences[windowData->frameCounter] = NULL;
} }
@ -7183,7 +7185,7 @@ static void D3D12_Submit(
ID3D12Resource_Release(windowData->textureContainers[presentData->swapchainImageIndex].activeTexture->resource); ID3D12Resource_Release(windowData->textureContainers[presentData->swapchainImageIndex].activeTexture->resource);
#endif #endif
windowData->inFlightFences[windowData->frameCounter] = d3d12CommandBuffer->inFlightFence; windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d12CommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount); (void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT; windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
} }
@ -7263,7 +7265,7 @@ static void D3D12_Wait(
static void D3D12_WaitForFences( static void D3D12_WaitForFences(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
bool waitAll, bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount) Uint32 fenceCount)
{ {
D3D12Renderer *renderer = (D3D12Renderer *)driverData; D3D12Renderer *renderer = (D3D12Renderer *)driverData;

View file

@ -945,7 +945,7 @@ static void METAL_ReleaseGraphicsPipeline(
static SDL_GPUComputePipeline *METAL_CreateComputePipeline( static SDL_GPUComputePipeline *METAL_CreateComputePipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo) const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData; MetalRenderer *renderer = (MetalRenderer *)driverData;
@ -990,7 +990,7 @@ static SDL_GPUComputePipeline *METAL_CreateComputePipeline(
static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline( static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo) const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData; MetalRenderer *renderer = (MetalRenderer *)driverData;
@ -1244,7 +1244,7 @@ static void METAL_PopDebugGroup(
static SDL_GPUSampler *METAL_CreateSampler( static SDL_GPUSampler *METAL_CreateSampler(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo) const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData; MetalRenderer *renderer = (MetalRenderer *)driverData;
@ -1278,7 +1278,7 @@ static SDL_GPUSampler *METAL_CreateSampler(
static SDL_GPUShader *METAL_CreateShader( static SDL_GPUShader *METAL_CreateShader(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo) const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalLibraryFunction libraryFunction; MetalLibraryFunction libraryFunction;
@ -1309,7 +1309,7 @@ static SDL_GPUShader *METAL_CreateShader(
// This function assumes that it's called from within an autorelease pool // This function assumes that it's called from within an autorelease pool
static MetalTexture *METAL_INTERNAL_CreateTexture( static MetalTexture *METAL_INTERNAL_CreateTexture(
MetalRenderer *renderer, MetalRenderer *renderer,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new]; MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new];
id<MTLTexture> texture; id<MTLTexture> texture;
@ -1389,7 +1389,7 @@ static bool METAL_SupportsSampleCount(
static SDL_GPUTexture *METAL_CreateTexture( static SDL_GPUTexture *METAL_CreateTexture(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData; MetalRenderer *renderer = (MetalRenderer *)driverData;
@ -1667,8 +1667,8 @@ static void METAL_BeginCopyPass(
static void METAL_UploadToTexture( static void METAL_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
bool cycle) bool cycle)
{ {
@autoreleasepool { @autoreleasepool {
@ -1697,8 +1697,8 @@ static void METAL_UploadToTexture(
static void METAL_UploadToBuffer( static void METAL_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
bool cycle) bool cycle)
{ {
@autoreleasepool { @autoreleasepool {
@ -1726,8 +1726,8 @@ static void METAL_UploadToBuffer(
static void METAL_CopyTextureToTexture( static void METAL_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -1763,8 +1763,8 @@ static void METAL_CopyTextureToTexture(
static void METAL_CopyBufferToBuffer( static void METAL_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
bool cycle) bool cycle)
{ {
@ -1794,8 +1794,8 @@ static void METAL_CopyBufferToBuffer(
static void METAL_DownloadFromTexture( static void METAL_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination) const SDL_GPUTextureTransferInfo *destination)
{ {
@autoreleasepool { @autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -1848,8 +1848,8 @@ static void METAL_DownloadFromTexture(
static void METAL_DownloadFromBuffer( static void METAL_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination) const SDL_GPUTransferBufferLocation *destination)
{ {
SDL_GPUBufferLocation sourceLocation; SDL_GPUBufferLocation sourceLocation;
sourceLocation.buffer = source->buffer; sourceLocation.buffer = source->buffer;
@ -2089,9 +2089,9 @@ static void METAL_INTERNAL_ReturnUniformBufferToPool(
static void METAL_BeginRenderPass( static void METAL_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
@autoreleasepool { @autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2276,7 +2276,7 @@ static void METAL_BindGraphicsPipeline(
static void METAL_SetViewport( static void METAL_SetViewport(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
@autoreleasepool { @autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2295,7 +2295,7 @@ static void METAL_SetViewport(
static void METAL_SetScissor( static void METAL_SetScissor(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
@autoreleasepool { @autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2313,7 +2313,7 @@ static void METAL_SetScissor(
static void METAL_BindVertexBuffers( static void METAL_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
@autoreleasepool { @autoreleasepool {
@ -2340,7 +2340,7 @@ static void METAL_BindVertexBuffers(
static void METAL_BindIndexBuffer( static void METAL_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize) SDL_GPUIndexElementSize indexElementSize)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2354,7 +2354,7 @@ static void METAL_BindIndexBuffer(
static void METAL_BindVertexSamplers( static void METAL_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2380,7 +2380,7 @@ static void METAL_BindVertexSamplers(
static void METAL_BindVertexStorageTextures( static void METAL_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2403,7 +2403,7 @@ static void METAL_BindVertexStorageTextures(
static void METAL_BindVertexStorageBuffers( static void METAL_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2426,7 +2426,7 @@ static void METAL_BindVertexStorageBuffers(
static void METAL_BindFragmentSamplers( static void METAL_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2452,7 +2452,7 @@ static void METAL_BindFragmentSamplers(
static void METAL_BindFragmentStorageTextures( static void METAL_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2475,7 +2475,7 @@ static void METAL_BindFragmentStorageTextures(
static void METAL_BindFragmentStorageBuffers( static void METAL_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -2883,8 +2883,8 @@ static void METAL_PushFragmentUniformData(
static void METAL_Blit( static void METAL_Blit(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle) bool cycle)
@ -2915,9 +2915,9 @@ static void METAL_Blit(
static void METAL_BeginComputePass( static void METAL_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount) Uint32 storageBufferBindingCount)
{ {
@autoreleasepool { @autoreleasepool {
@ -2993,7 +2993,7 @@ static void METAL_BindComputePipeline(
static void METAL_BindComputeStorageTextures( static void METAL_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -3016,7 +3016,7 @@ static void METAL_BindComputeStorageTextures(
static void METAL_BindComputeStorageBuffers( static void METAL_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@ -3284,7 +3284,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
static void METAL_WaitForFences( static void METAL_WaitForFences(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
bool waitAll, bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount) Uint32 fenceCount)
{ {
@autoreleasepool { @autoreleasepool {

View file

@ -775,7 +775,7 @@ typedef struct VulkanSwapchainData
// Synchronization primitives // Synchronization primitives
VkSemaphore imageAvailableSemaphore[MAX_FRAMES_IN_FLIGHT]; VkSemaphore imageAvailableSemaphore[MAX_FRAMES_IN_FLIGHT];
VkSemaphore renderFinishedSemaphore[MAX_FRAMES_IN_FLIGHT]; VkSemaphore renderFinishedSemaphore[MAX_FRAMES_IN_FLIGHT];
VulkanFenceHandle *inFlightFences[MAX_FRAMES_IN_FLIGHT]; SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
Uint32 frameCounter; Uint32 frameCounter;
} VulkanSwapchainData; } VulkanSwapchainData;
@ -1206,7 +1206,7 @@ static Uint8 VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer); static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window); static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void VULKAN_Wait(SDL_GPURenderer *driverData); static void VULKAN_Wait(SDL_GPURenderer *driverData);
static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount); static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *pFences, Uint32 fenceCount);
static void VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer); static void VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer);
static VulkanTexture *VULKAN_INTERNAL_CreateTexture( static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
VulkanRenderer *renderer, VulkanRenderer *renderer,
@ -3846,7 +3846,7 @@ static bool VULKAN_INTERNAL_InitializeGraphicsPipelineResourceLayout(
static bool VULKAN_INTERNAL_InitializeComputePipelineResourceLayout( static bool VULKAN_INTERNAL_InitializeComputePipelineResourceLayout(
VulkanRenderer *renderer, VulkanRenderer *renderer,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo, const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo,
VulkanComputePipelineResourceLayout *pipelineResourceLayout) VulkanComputePipelineResourceLayout *pipelineResourceLayout)
{ {
VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[MAX_UNIFORM_BUFFERS_PER_STAGE]; VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[MAX_UNIFORM_BUFFERS_PER_STAGE];
@ -6060,9 +6060,9 @@ static VulkanTextureSubresource *VULKAN_INTERNAL_PrepareTextureSubresourceForWri
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer, VulkanCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
VkResult vulkanResult; VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
@ -6384,7 +6384,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline( static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo) const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{ {
VkResult vulkanResult; VkResult vulkanResult;
Uint32 i; Uint32 i;
@ -6724,7 +6724,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline( static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo) const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{ {
VkShaderModuleCreateInfo shaderModuleCreateInfo; VkShaderModuleCreateInfo shaderModuleCreateInfo;
VkComputePipelineCreateInfo computePipelineCreateInfo; VkComputePipelineCreateInfo computePipelineCreateInfo;
@ -6825,7 +6825,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
static SDL_GPUSampler *VULKAN_CreateSampler( static SDL_GPUSampler *VULKAN_CreateSampler(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo) const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{ {
VulkanRenderer *renderer = (VulkanRenderer *)driverData; VulkanRenderer *renderer = (VulkanRenderer *)driverData;
VulkanSampler *vulkanSampler = SDL_malloc(sizeof(VulkanSampler)); VulkanSampler *vulkanSampler = SDL_malloc(sizeof(VulkanSampler));
@ -6870,7 +6870,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
static SDL_GPUShader *VULKAN_CreateShader( static SDL_GPUShader *VULKAN_CreateShader(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo) const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{ {
VulkanShader *vulkanShader; VulkanShader *vulkanShader;
VkResult vulkanResult; VkResult vulkanResult;
@ -6925,7 +6925,7 @@ static bool VULKAN_SupportsSampleCount(
static SDL_GPUTexture *VULKAN_CreateTexture( static SDL_GPUTexture *VULKAN_CreateTexture(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo) const SDL_GPUTextureCreateInfo *textureCreateInfo)
{ {
VulkanRenderer *renderer = (VulkanRenderer *)driverData; VulkanRenderer *renderer = (VulkanRenderer *)driverData;
VkImageAspectFlags imageAspectFlags; VkImageAspectFlags imageAspectFlags;
@ -7241,9 +7241,9 @@ static void VULKAN_ReleaseGraphicsPipeline(
static VkRenderPass VULKAN_INTERNAL_FetchRenderPass( static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer, VulkanCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
VulkanRenderPassHashTableValue *renderPassWrapper = NULL; VulkanRenderPassHashTableValue *renderPassWrapper = NULL;
VkRenderPass renderPassHandle; VkRenderPass renderPassHandle;
@ -7323,9 +7323,9 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer( static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VkRenderPass renderPass, VkRenderPass renderPass,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo, const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo,
Uint32 width, Uint32 width,
Uint32 height) Uint32 height)
{ {
@ -7465,7 +7465,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
static void VULKAN_INTERNAL_SetCurrentViewport( static void VULKAN_INTERNAL_SetCurrentViewport(
VulkanCommandBuffer *commandBuffer, VulkanCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7482,7 +7482,7 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
static void VULKAN_SetViewport( static void VULKAN_SetViewport(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport) const SDL_GPUViewport *viewport)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer; VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@ -7500,7 +7500,7 @@ static void VULKAN_SetViewport(
static void VULKAN_INTERNAL_SetCurrentScissor( static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer, VulkanCommandBuffer *vulkanCommandBuffer,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
vulkanCommandBuffer->currentScissor.offset.x = scissor->x; vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y; vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
@ -7510,7 +7510,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
static void VULKAN_SetScissor( static void VULKAN_SetScissor(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor) const SDL_Rect *scissor)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer; VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@ -7529,7 +7529,7 @@ static void VULKAN_SetScissor(
static void VULKAN_BindVertexSamplers( static void VULKAN_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7554,7 +7554,7 @@ static void VULKAN_BindVertexSamplers(
static void VULKAN_BindVertexStorageTextures( static void VULKAN_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7575,7 +7575,7 @@ static void VULKAN_BindVertexStorageTextures(
static void VULKAN_BindVertexStorageBuffers( static void VULKAN_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7598,7 +7598,7 @@ static void VULKAN_BindVertexStorageBuffers(
static void VULKAN_BindFragmentSamplers( static void VULKAN_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings, const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7623,7 +7623,7 @@ static void VULKAN_BindFragmentSamplers(
static void VULKAN_BindFragmentStorageTextures( static void VULKAN_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7645,7 +7645,7 @@ static void VULKAN_BindFragmentStorageTextures(
static void VULKAN_BindFragmentStorageBuffers( static void VULKAN_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -7794,9 +7794,9 @@ static void VULKAN_INTERNAL_PushUniformData(
static void VULKAN_BeginRenderPass( static void VULKAN_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos, const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount, Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo) const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer; VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@ -8061,7 +8061,7 @@ static void VULKAN_BindGraphicsPipeline(
static void VULKAN_BindVertexBuffers( static void VULKAN_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding, Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings, const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8091,7 +8091,7 @@ static void VULKAN_BindVertexBuffers(
static void VULKAN_BindIndexBuffer( static void VULKAN_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding, const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize) SDL_GPUIndexElementSize indexElementSize)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8191,9 +8191,9 @@ static void VULKAN_EndRenderPass(
static void VULKAN_BeginComputePass( static void VULKAN_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings, const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount, Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings, const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount) Uint32 storageBufferBindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8278,7 +8278,7 @@ static void VULKAN_BindComputePipeline(
static void VULKAN_BindComputeStorageTextures( static void VULKAN_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUTexture **storageTextures, SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8315,7 +8315,7 @@ static void VULKAN_BindComputeStorageTextures(
static void VULKAN_BindComputeStorageBuffers( static void VULKAN_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot, Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers, SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount) Uint32 bindingCount)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8749,8 +8749,8 @@ static void VULKAN_BeginCopyPass(
static void VULKAN_UploadToTexture( static void VULKAN_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination, const SDL_GPUTextureRegion *destination,
bool cycle) bool cycle)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8805,8 +8805,8 @@ static void VULKAN_UploadToTexture(
static void VULKAN_UploadToBuffer( static void VULKAN_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source, const SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination, const SDL_GPUBufferRegion *destination,
bool cycle) bool cycle)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@ -8849,8 +8849,8 @@ static void VULKAN_UploadToBuffer(
static void VULKAN_DownloadFromTexture( static void VULKAN_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source, const SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination) const SDL_GPUTextureTransferInfo *destination)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer; VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
@ -8905,8 +8905,8 @@ static void VULKAN_DownloadFromTexture(
static void VULKAN_DownloadFromBuffer( static void VULKAN_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source, const SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination) const SDL_GPUTransferBufferLocation *destination)
{ {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer; VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
@ -8945,8 +8945,8 @@ static void VULKAN_DownloadFromBuffer(
static void VULKAN_CopyTextureToTexture( static void VULKAN_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source, const SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination, const SDL_GPUTextureLocation *destination,
Uint32 w, Uint32 w,
Uint32 h, Uint32 h,
Uint32 d, Uint32 d,
@ -9023,8 +9023,8 @@ static void VULKAN_CopyTextureToTexture(
static void VULKAN_CopyBufferToBuffer( static void VULKAN_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination, const SDL_GPUBufferLocation *destination,
Uint32 size, Uint32 size,
bool cycle) bool cycle)
{ {
@ -9177,8 +9177,8 @@ static void VULKAN_EndCopyPass(
static void VULKAN_Blit( static void VULKAN_Blit(
SDL_GPUCommandBuffer *commandBuffer, SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source, const SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination, const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode, SDL_FlipMode flipMode,
SDL_GPUFilter filterMode, SDL_GPUFilter filterMode,
bool cycle) bool cycle)
@ -9803,7 +9803,7 @@ static void VULKAN_ReleaseWindow(
if (windowData->swapchainData->inFlightFences[i] != NULL) { if (windowData->swapchainData->inFlightFences[i] != NULL) {
VULKAN_ReleaseFence( VULKAN_ReleaseFence(
driverData, driverData,
(SDL_GPUFence *)windowData->swapchainData->inFlightFences[i]); windowData->swapchainData->inFlightFences[i]);
} }
} }
@ -9839,7 +9839,7 @@ static bool VULKAN_INTERNAL_RecreateSwapchain(
if (windowData->swapchainData->inFlightFences[i] != NULL) { if (windowData->swapchainData->inFlightFences[i] != NULL) {
VULKAN_ReleaseFence( VULKAN_ReleaseFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->swapchainData->inFlightFences[i]); windowData->swapchainData->inFlightFences[i]);
} }
} }
} }
@ -9893,12 +9893,12 @@ static SDL_GPUTexture *VULKAN_AcquireSwapchainTexture(
VULKAN_WaitForFences( VULKAN_WaitForFences(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
true, true,
(SDL_GPUFence **)&swapchainData->inFlightFences[swapchainData->frameCounter], &swapchainData->inFlightFences[swapchainData->frameCounter],
1); 1);
} else { } else {
if (!VULKAN_QueryFence( if (!VULKAN_QueryFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)swapchainData->inFlightFences[swapchainData->frameCounter])) { swapchainData->inFlightFences[swapchainData->frameCounter])) {
/* /*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled, * In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped * return NULL to indicate that rendering should be skipped
@ -9909,7 +9909,7 @@ static SDL_GPUTexture *VULKAN_AcquireSwapchainTexture(
VULKAN_ReleaseFence( VULKAN_ReleaseFence(
(SDL_GPURenderer *)renderer, (SDL_GPURenderer *)renderer,
(SDL_GPUFence *)swapchainData->inFlightFences[swapchainData->frameCounter]); swapchainData->inFlightFences[swapchainData->frameCounter]);
swapchainData->inFlightFences[swapchainData->frameCounter] = NULL; swapchainData->inFlightFences[swapchainData->frameCounter] = NULL;
} }
@ -10346,7 +10346,7 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
static void VULKAN_WaitForFences( static void VULKAN_WaitForFences(
SDL_GPURenderer *driverData, SDL_GPURenderer *driverData,
bool waitAll, bool waitAll,
SDL_GPUFence **pFences, SDL_GPUFence *const *pFences,
Uint32 fenceCount) Uint32 fenceCount)
{ {
VulkanRenderer *renderer = (VulkanRenderer *)driverData; VulkanRenderer *renderer = (VulkanRenderer *)driverData;
@ -10537,7 +10537,7 @@ static void VULKAN_Submit(
presentData->windowData); presentData->windowData);
} else { } else {
// If presenting, the swapchain is using the in-flight fence // If presenting, the swapchain is using the in-flight fence
presentData->windowData->swapchainData->inFlightFences[presentData->windowData->swapchainData->frameCounter] = vulkanCommandBuffer->inFlightFence; presentData->windowData->swapchainData->inFlightFences[presentData->windowData->swapchainData->frameCounter] = (SDL_GPUFence*)vulkanCommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&vulkanCommandBuffer->inFlightFence->referenceCount); (void)SDL_AtomicIncRef(&vulkanCommandBuffer->inFlightFence->referenceCount);
} }