mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-22 12:48:28 +00:00
parent
6a7f8b74f1
commit
1787d6ca5c
37 changed files with 48 additions and 42 deletions
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@ -59,7 +59,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@ -86,7 +86,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@ -84,7 +84,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@ -109,7 +109,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@ -103,7 +103,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@ -117,7 +117,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -99,7 +99,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -103,7 +103,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -100,7 +100,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -156,7 +156,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -124,7 +124,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -126,7 +126,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -127,7 +127,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@ -167,7 +167,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(converted_texture);
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SDL_DestroyTexture(texture);
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