Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation. SDL_SetRenderVSync() now takes additional values besides 0 and 1. The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
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41 changed files with 265 additions and 394 deletions
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@ -68,15 +68,6 @@ extern "C" {
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*/
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#define SDL_SOFTWARE_RENDERER "software"
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/**
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* Flags used when creating a rendering context.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef Uint32 SDL_RendererFlags;
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#define SDL_RENDERER_PRESENTVSYNC 0x00000004u /**< Present is synchronized with the refresh rate */
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/**
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* Information on the capabilities of a render driver or context.
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*
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@ -85,11 +76,8 @@ typedef Uint32 SDL_RendererFlags;
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typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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SDL_RendererFlags flags; /**< Supported ::SDL_RendererFlags */
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int num_texture_formats; /**< The number of available texture formats */
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const SDL_PixelFormatEnum *texture_formats; /**< The available texture formats */
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int max_texture_width; /**< The maximum texture width */
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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/**
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@ -228,7 +216,6 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(const char *title, int w
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* \param window the window where rendering is displayed
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* \param name the name of the rendering driver to initialize, or NULL to
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* initialize the first one supporting the requested flags
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* \param flags 0, or one or more SDL_RendererFlags OR'd together
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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@ -241,7 +228,7 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(const char *title, int w
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* \sa SDL_GetRenderDriver
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* \sa SDL_GetRendererInfo
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name, SDL_RendererFlags flags);
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name);
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/**
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* Create a 2D rendering context for a window, with the specified properties.
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@ -261,8 +248,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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* supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing
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* still uses the sRGB colorspace, but values can go beyond 1.0 and float
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* (linear) format textures can be used for HDR content.
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* present synchronized with the refresh rate
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want
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* present synchronized with the refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the renderer.
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*
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* With the vulkan renderer:
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*
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@ -297,7 +284,7 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_Prop
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#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "window"
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#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "surface"
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#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "output_colorspace"
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#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync"
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#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "present_vsync"
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#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "vulkan.instance"
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#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "vulkan.surface"
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#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "vulkan.physical_device"
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@ -372,6 +359,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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* displayed, if any
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* - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is
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* displayed, if this is a software renderer without a window
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* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
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* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width and height
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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@ -441,6 +430,8 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer
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#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name"
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#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window"
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#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface"
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#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync"
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#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size"
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#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace"
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#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled"
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#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point"
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@ -2145,7 +2136,7 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer
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* Toggle VSync of the given renderer.
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*
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* \param renderer The renderer to toggle
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* \param vsync 1 for on, 0 for off. All other values are reserved
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* \param vsync the vertical refresh sync interval, 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., or -1 for late swap tearing (adaptive vsync). Not every value is supported by every renderer, so you should check the return value to see whether the requested setting is supported.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@ -2159,8 +2150,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync
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* Get VSync of the given renderer.
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*
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* \param renderer The renderer to toggle
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* \param vsync an int filled with 1 for on, 0 for off. All other values are
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* reserved
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* \param vsync an int filled with the current vertical refresh sync interval
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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