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audio: Add channel remapping to SDL_AudioSpec and SDL_AudioStream.
Fixes #8367.
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12 changed files with 254 additions and 193 deletions
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@ -67,7 +67,7 @@ void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue);
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size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed);
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const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue,
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Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels,
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Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const Uint8 *dst_map,
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int past_frames, int present_frames, int future_frames,
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Uint8 *scratch);
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