From 1684032c17b04396eca37b462946b6b5df643f90 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 8 Feb 2024 18:39:20 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_gamepad.h | 6 ++++-- include/SDL3/SDL_joystick.h | 6 ++++-- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 24d09aa9c8..ee39e872e9 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1199,7 +1199,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * - * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state. + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. * * \param gamepad The gamepad to vibrate * \param low_frequency_rumble The intensity of the low frequency (left) @@ -1223,7 +1224,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f * whole. This is currently only supported on Xbox One gamepads. If you want * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. * - * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state. + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. * * \param gamepad The gamepad to vibrate * \param left_rumble The intensity of the left trigger rumble motor, from 0 diff --git a/include/SDL3/SDL_joystick.h b/include/SDL3/SDL_joystick.h index 279ef7ad91..6c3fc20242 100644 --- a/include/SDL3/SDL_joystick.h +++ b/include/SDL3/SDL_joystick.h @@ -905,7 +905,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, * Each call to this function cancels any previous rumble effect, and calling * it with 0 intensity stops any rumbling. * - * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state. + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. * * \param joystick The joystick to vibrate * \param low_frequency_rumble The intensity of the low frequency (left) @@ -930,7 +931,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 lo * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() * instead. * - * This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state. + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. * * \param joystick The joystick to vibrate * \param left_rumble The intensity of the left trigger rumble motor, from 0