Fixed SDL_ScaleMode values for consistency
This commit is contained in:
parent
e5edce8e75
commit
14a4ce8b59
21 changed files with 70 additions and 47 deletions
|
@ -913,7 +913,7 @@ int main(int argc, char *argv[])
|
|||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX,
|
||||
SDL_ScaleModeLinear);
|
||||
SDL_SCALEMODE_LINEAR);
|
||||
|
||||
background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL);
|
||||
background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue