Fixed SDL_ScaleMode values for consistency

This commit is contained in:
Sam Lantinga 2023-02-03 13:23:02 -08:00
parent e5edce8e75
commit 14a4ce8b59
21 changed files with 70 additions and 47 deletions

View file

@ -1463,7 +1463,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
data->texture_u = 0;
data->texture_v = 0;
#endif
scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
/* Allocate a blob for image renderdata */
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@ -1824,7 +1824,7 @@ static void GLES2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *textu
{
GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->driverdata;
GLES2_TextureData *data = (GLES2_TextureData *)texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
#if SDL_HAVE_YUV
if (data->yuv) {