Fixed SDL_ScaleMode values for consistency

This commit is contained in:
Sam Lantinga 2023-02-03 13:23:02 -08:00
parent e5edce8e75
commit 14a4ce8b59
21 changed files with 70 additions and 47 deletions

View file

@ -525,7 +525,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
data->format = format;
data->formattype = type;
scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
@ -840,7 +840,7 @@ static void GL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture,
GL_RenderData *renderdata = (GL_RenderData *)renderer->driverdata;
const GLenum textype = renderdata->textype;
GL_TextureData *data = (GL_TextureData *)texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
renderdata->glBindTexture(textype, data->texture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);