Fixed SDL_ScaleMode values for consistency

This commit is contained in:
Sam Lantinga 2023-02-03 13:23:02 -08:00
parent e5edce8e75
commit 14a4ce8b59
21 changed files with 70 additions and 47 deletions

View file

@ -529,7 +529,7 @@ static int D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (texturedata == NULL) {
return SDL_OutOfMemory();
}
texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
texturedata->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
texture->driverdata = texturedata;
@ -733,7 +733,7 @@ static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture
return;
}
texturedata->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
texturedata->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
}
static int D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)