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https://github.com/libsdl-org/SDL.git
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GPU: Rename some awkwardly named functions (#10642)
This commit is contained in:
parent
bef07023d6
commit
12ecdb9dde
12 changed files with 125 additions and 125 deletions
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@ -81,7 +81,7 @@ typedef enum SDL_GPUIndexElementSize
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} SDL_GPUIndexElementSize;
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/* Texture format support varies depending on driver, hardware, and usage flags.
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* In general, you should use SDL_SupportsGPUTextureFormat to query if a format
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* In general, you should use SDL_GPUTextureSupportsFormat to query if a format
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* is supported before using it. However, there are a few guaranteed formats.
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*
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* For SAMPLER usage, the following formats are universally supported:
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@ -1165,9 +1165,9 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
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* \sa SDL_BindGPUFragmentSamplers
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* \sa SDL_BindGPUFragmentStorageTextures
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* \sa SDL_BindGPUComputeStorageTextures
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* \sa SDL_BlitGPU
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* \sa SDL_BlitGPUTexture
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* \sa SDL_ReleaseGPUTexture
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* \sa SDL_SupportsGPUTextureFormat
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* \sa SDL_GPUTextureSupportsFormat
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*/
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extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
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SDL_GPUDevice *device,
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@ -1436,8 +1436,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SubmitGPU
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_SubmitGPUCommandBuffer
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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*/
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extern SDL_DECLSPEC SDL_GPUCommandBuffer *SDLCALL SDL_AcquireGPUCommandBuffer(
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SDL_GPUDevice *device);
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@ -2241,7 +2241,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass(
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_GenerateGPUMipmaps(
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extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUTexture *texture);
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@ -2260,7 +2260,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GenerateGPUMipmaps(
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_BlitGPU(
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extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBlitRegion *source,
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SDL_GPUBlitRegion *destination,
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@ -2282,9 +2282,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_BlitGPU(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ClaimGPUWindow
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* \sa SDL_ClaimWindowForGPUDevice
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUSwapchainComposition(
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition(
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SDL_GPUDevice *device,
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SDL_Window *window,
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SDL_GPUSwapchainComposition swapchainComposition);
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@ -2301,9 +2301,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUSwapchainComposition(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ClaimGPUWindow
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* \sa SDL_ClaimWindowForGPUDevice
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUPresentMode(
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WindowSupportsGPUPresentMode(
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SDL_GPUDevice *device,
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SDL_Window *window,
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SDL_GPUPresentMode presentMode);
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@ -2325,11 +2325,11 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUPresentMode(
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AcquireGPUSwapchainTexture
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* \sa SDL_UnclaimGPUWindow
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* \sa SDL_SupportsGPUPresentMode
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* \sa SDL_SupportsGPUSwapchainComposition
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* \sa SDL_ReleaseWindowFromGPUDevice
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* \sa SDL_WindowSupportsGPUPresentMode
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* \sa SDL_WindowSupportsGPUSwapchainComposition
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ClaimGPUWindow(
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ClaimWindowForGPUDevice(
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SDL_GPUDevice *device,
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SDL_Window *window);
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@ -2341,9 +2341,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ClaimGPUWindow(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ClaimGPUWindow
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* \sa SDL_ClaimWindowForGPUDevice
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnclaimGPUWindow(
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extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice(
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SDL_GPUDevice *device,
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SDL_Window *window);
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@ -2352,8 +2352,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnclaimGPUWindow(
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*
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* This function will fail if the requested present mode or swapchain
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* composition are unsupported by the device. Check if the parameters are
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* supported via SDL_SupportsGPUPresentMode /
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* SDL_SupportsGPUSwapchainComposition prior to calling this function.
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* supported via SDL_WindowSupportsGPUPresentMode /
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* SDL_WindowSupportsGPUSwapchainComposition prior to calling this function.
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*
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* SDL_GPU_PRESENTMODE_VSYNC and SDL_GPU_SWAPCHAINCOMPOSITION_SDR are always
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* supported.
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@ -2366,8 +2366,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnclaimGPUWindow(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SupportsGPUPresentMode
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* \sa SDL_SupportsGPUSwapchainComposition
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* \sa SDL_WindowSupportsGPUPresentMode
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* \sa SDL_WindowSupportsGPUSwapchainComposition
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetGPUSwapchainParameters(
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SDL_GPUDevice *device,
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@ -2407,9 +2407,9 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ClaimGPUWindow
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* \sa SDL_SubmitGPU
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_ClaimWindowForGPUDevice
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* \sa SDL_SubmitGPUCommandBuffer
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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*/
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extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_AcquireGPUSwapchainTexture(
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SDL_GPUCommandBuffer *commandBuffer,
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@ -2433,9 +2433,9 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_AcquireGPUSwapchainTexture(
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*
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* \sa SDL_AcquireGPUCommandBuffer
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* \sa SDL_AcquireGPUSwapchainTexture
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SubmitGPU(
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extern SDL_DECLSPEC void SDLCALL SDL_SubmitGPUCommandBuffer(
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SDL_GPUCommandBuffer *commandBuffer);
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/**
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@ -2457,10 +2457,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_SubmitGPU(
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*
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* \sa SDL_AcquireGPUCommandBuffer
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* \sa SDL_AcquireGPUSwapchainTexture
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* \sa SDL_SubmitGPU
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* \sa SDL_SubmitGPUCommandBuffer
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* \sa SDL_ReleaseGPUFence
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*/
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extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUAndAcquireFence(
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extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence(
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SDL_GPUCommandBuffer *commandBuffer);
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/**
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@ -2470,9 +2470,9 @@ extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUAndAcquireFence(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_WaitGPUForFences
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* \sa SDL_WaitForGPUFences
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_WaitGPU(
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extern SDL_DECLSPEC void SDLCALL SDL_WaitForGPUIdle(
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SDL_GPUDevice *device);
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/**
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@ -2486,10 +2486,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitGPU(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_WaitGPU
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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* \sa SDL_WaitForGPUIdle
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_WaitGPUForFences(
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extern SDL_DECLSPEC void SDLCALL SDL_WaitForGPUFences(
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SDL_GPUDevice *device,
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SDL_bool waitAll,
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SDL_GPUFence **pFences,
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@ -2504,21 +2504,21 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitGPUForFences(
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_QueryGPUFence(
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SDL_GPUDevice *device,
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SDL_GPUFence *fence);
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/**
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* Releases a fence obtained from SDL_SubmitGPUAndAcquireFence.
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* Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence.
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*
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* \param device a GPU context.
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* \param fence a fence.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SubmitGPUAndAcquireFence
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence(
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SDL_GPUDevice *device,
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@ -2551,7 +2551,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize(
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUTextureFormat(
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GPUTextureSupportsFormat(
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SDL_GPUDevice *device,
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SDL_GPUTextureFormat format,
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SDL_GPUTextureType type,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SupportsGPUSampleCount(
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GPUTextureSupportsSampleCount(
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SDL_GPUDevice *device,
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SDL_GPUTextureFormat format,
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SDL_GPUSampleCount sampleCount);
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@ -40,7 +40,7 @@ SDL3_0.0.0 {
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BlitGPU;
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SDL_BlitGPUTexture;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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@ -50,7 +50,7 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_ClaimGPUWindow;
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SDL_ClaimWindowForGPUDevice;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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@ -197,7 +197,7 @@ SDL3_0.0.0 {
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SDL_GamepadHasButton;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GenerateGPUMipmaps;
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SDL_GenerateMipmapsForGPUTexture;
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SDL_GetAndroidActivity;
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SDL_GetAndroidCachePath;
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SDL_GetAndroidExternalStoragePath;
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@ -886,12 +886,12 @@ SDL3_0.0.0 {
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SDL_StopTextInput;
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SDL_StorageReady;
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SDL_StringToGUID;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_SupportsGPUPresentMode;
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SDL_SupportsGPUSampleCount;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUTextureFormat;
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SDL_SubmitGPUCommandBuffer;
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SDL_SubmitGPUCommandBufferAndAcquireFence;
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SDL_WindowSupportsGPUPresentMode;
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SDL_GPUTextureSupportsSampleCount;
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SDL_WindowSupportsGPUSwapchainComposition;
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SDL_GPUTextureSupportsFormat;
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SDL_SurfaceHasAlternateImages;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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@ -909,7 +909,7 @@ SDL3_0.0.0 {
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SDL_UCS4ToUTF8;
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SDL_UnbindAudioStream;
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SDL_UnbindAudioStreams;
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SDL_UnclaimGPUWindow;
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SDL_ReleaseWindowFromGPUDevice;
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SDL_UnloadObject;
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SDL_UnlockAudioStream;
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SDL_UnlockJoysticks;
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@ -943,8 +943,8 @@ SDL3_0.0.0 {
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SDL_WaitConditionTimeout;
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SDL_WaitEvent;
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SDL_WaitEventTimeout;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_WaitForGPUIdle;
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SDL_WaitForGPUFences;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_WaitThread;
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@ -65,7 +65,7 @@
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#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
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#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
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#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
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#define SDL_BlitGPU SDL_BlitGPU_REAL
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#define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
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#define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
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#define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL
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#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
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#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
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#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_StorageReady SDL_StorageReady_REAL
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SubmitGPU SDL_SubmitGPU_REAL
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#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
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#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
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#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
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#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
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#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
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#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL
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#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL
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#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL
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#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
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#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL
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#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
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#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
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#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
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#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
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#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
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#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_WaitGPU SDL_WaitGPU_REAL
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#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
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#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL
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#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL
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#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
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#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
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#define SDL_WaitThread SDL_WaitThread_REAL
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@ -85,7 +85,7 @@ SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, S
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SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_BlitGPU,(SDL_GPUCommandBuffer *a, SDL_GPUBlitRegion *b, SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),)
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SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUBlitRegion *b, SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
|
@ -95,7 +95,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rec
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CaptureMouse,(SDL_bool a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearClipboardData,(void),(),return)
|
||||
|
@ -242,7 +242,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GenerateGPUMipmaps,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return)
|
||||
|
@ -921,12 +921,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SubmitGPU,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUTextureFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
|
||||
|
@ -944,7 +944,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|||
SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream **a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnclaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||
|
@ -978,8 +978,8 @@ SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPUForFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitForGPUFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
|
@ -546,7 +546,7 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
|
|||
}
|
||||
}
|
||||
|
||||
SDL_bool SDL_SupportsGPUTextureFormat(
|
||||
SDL_bool SDL_GPUTextureSupportsFormat(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_GPUTextureFormat format,
|
||||
SDL_GPUTextureType type,
|
||||
|
@ -565,7 +565,7 @@ SDL_bool SDL_SupportsGPUTextureFormat(
|
|||
usage);
|
||||
}
|
||||
|
||||
SDL_bool SDL_SupportsGPUSampleCount(
|
||||
SDL_bool SDL_GPUTextureSupportsSampleCount(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_GPUTextureFormat format,
|
||||
SDL_GPUSampleCount sampleCount)
|
||||
|
@ -748,7 +748,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
|
|||
SDL_assert_release(!"For cube textures: sampleCount must be SDL_GPU_SAMPLECOUNT_1");
|
||||
failed = true;
|
||||
}
|
||||
if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_CUBE, textureCreateInfo->usageFlags)) {
|
||||
if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_CUBE, textureCreateInfo->usageFlags)) {
|
||||
SDL_assert_release(!"For cube textures: the format is unsupported for the given usageFlags");
|
||||
failed = true;
|
||||
}
|
||||
|
@ -766,7 +766,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
|
|||
SDL_assert_release(!"For 3D textures: sampleCount must be SDL_GPU_SAMPLECOUNT_1");
|
||||
failed = true;
|
||||
}
|
||||
if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_3D, textureCreateInfo->usageFlags)) {
|
||||
if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_3D, textureCreateInfo->usageFlags)) {
|
||||
SDL_assert_release(!"For 3D textures: the format is unsupported for the given usageFlags");
|
||||
failed = true;
|
||||
}
|
||||
|
@ -788,7 +788,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
|
|||
failed = true;
|
||||
}
|
||||
}
|
||||
if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_2D, textureCreateInfo->usageFlags)) {
|
||||
if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_2D, textureCreateInfo->usageFlags)) {
|
||||
SDL_assert_release(!"For 2D textures: the format is unsupported for the given usageFlags");
|
||||
failed = true;
|
||||
}
|
||||
|
@ -2039,7 +2039,7 @@ void SDL_EndGPUCopyPass(
|
|||
((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copyPass.inProgress = false;
|
||||
}
|
||||
|
||||
void SDL_GenerateGPUMipmaps(
|
||||
void SDL_GenerateMipmapsForGPUTexture(
|
||||
SDL_GPUCommandBuffer *commandBuffer,
|
||||
SDL_GPUTexture *texture)
|
||||
{
|
||||
|
@ -2073,7 +2073,7 @@ void SDL_GenerateGPUMipmaps(
|
|||
texture);
|
||||
}
|
||||
|
||||
void SDL_BlitGPU(
|
||||
void SDL_BlitGPUTexture(
|
||||
SDL_GPUCommandBuffer *commandBuffer,
|
||||
SDL_GPUBlitRegion *source,
|
||||
SDL_GPUBlitRegion *destination,
|
||||
|
@ -2140,7 +2140,7 @@ void SDL_BlitGPU(
|
|||
|
||||
// Submission/Presentation
|
||||
|
||||
SDL_bool SDL_SupportsGPUSwapchainComposition(
|
||||
SDL_bool SDL_WindowSupportsGPUSwapchainComposition(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_Window *window,
|
||||
SDL_GPUSwapchainComposition swapchainComposition)
|
||||
|
@ -2161,7 +2161,7 @@ SDL_bool SDL_SupportsGPUSwapchainComposition(
|
|||
swapchainComposition);
|
||||
}
|
||||
|
||||
SDL_bool SDL_SupportsGPUPresentMode(
|
||||
SDL_bool SDL_WindowSupportsGPUPresentMode(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_Window *window,
|
||||
SDL_GPUPresentMode presentMode)
|
||||
|
@ -2182,7 +2182,7 @@ SDL_bool SDL_SupportsGPUPresentMode(
|
|||
presentMode);
|
||||
}
|
||||
|
||||
SDL_bool SDL_ClaimGPUWindow(
|
||||
SDL_bool SDL_ClaimWindowForGPUDevice(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
@ -2197,7 +2197,7 @@ SDL_bool SDL_ClaimGPUWindow(
|
|||
window);
|
||||
}
|
||||
|
||||
void SDL_UnclaimGPUWindow(
|
||||
void SDL_ReleaseWindowFromGPUDevice(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
@ -2207,7 +2207,7 @@ void SDL_UnclaimGPUWindow(
|
|||
return;
|
||||
}
|
||||
|
||||
device->UnclaimWindow(
|
||||
device->ReleaseWindow(
|
||||
device->driverData,
|
||||
window);
|
||||
}
|
||||
|
@ -2286,7 +2286,7 @@ SDL_GPUTexture *SDL_AcquireGPUSwapchainTexture(
|
|||
pHeight);
|
||||
}
|
||||
|
||||
void SDL_SubmitGPU(
|
||||
void SDL_SubmitGPUCommandBuffer(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)commandBuffer;
|
||||
|
@ -2313,7 +2313,7 @@ void SDL_SubmitGPU(
|
|||
commandBuffer);
|
||||
}
|
||||
|
||||
SDL_GPUFence *SDL_SubmitGPUAndAcquireFence(
|
||||
SDL_GPUFence *SDL_SubmitGPUCommandBufferAndAcquireFence(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)commandBuffer;
|
||||
|
@ -2340,7 +2340,7 @@ SDL_GPUFence *SDL_SubmitGPUAndAcquireFence(
|
|||
commandBuffer);
|
||||
}
|
||||
|
||||
void SDL_WaitGPU(
|
||||
void SDL_WaitForGPUIdle(
|
||||
SDL_GPUDevice *device)
|
||||
{
|
||||
CHECK_DEVICE_MAGIC(device, );
|
||||
|
@ -2349,7 +2349,7 @@ void SDL_WaitGPU(
|
|||
device->driverData);
|
||||
}
|
||||
|
||||
void SDL_WaitGPUForFences(
|
||||
void SDL_WaitForGPUFences(
|
||||
SDL_GPUDevice *device,
|
||||
SDL_bool waitAll,
|
||||
SDL_GPUFence **pFences,
|
||||
|
|
|
@ -604,7 +604,7 @@ struct SDL_GPUDevice
|
|||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window);
|
||||
|
||||
void (*UnclaimWindow)(
|
||||
void (*ReleaseWindow)(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window);
|
||||
|
||||
|
@ -739,7 +739,7 @@ struct SDL_GPUDevice
|
|||
ASSIGN_DRIVER_FUNC(SupportsSwapchainComposition, name) \
|
||||
ASSIGN_DRIVER_FUNC(SupportsPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainParameters, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainTextureFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
|
|
|
@ -140,7 +140,7 @@ static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283, 0xda80, 0x490b, { 0x87,
|
|||
// Forward Declarations
|
||||
|
||||
static void D3D11_Wait(SDL_GPURenderer *driverData);
|
||||
static void D3D11_UnclaimWindow(
|
||||
static void D3D11_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window);
|
||||
static void D3D11_INTERNAL_DestroyBlitPipelines(SDL_GPURenderer *driverData);
|
||||
|
@ -898,7 +898,7 @@ static void D3D11_DestroyDevice(
|
|||
|
||||
// Release the window data
|
||||
for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) {
|
||||
D3D11_UnclaimWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
D3D11_ReleaseWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
}
|
||||
SDL_free(renderer->claimedWindows);
|
||||
|
||||
|
@ -5161,7 +5161,7 @@ static void D3D11_INTERNAL_DestroySwapchain(
|
|||
}
|
||||
}
|
||||
|
||||
static void D3D11_UnclaimWindow(
|
||||
static void D3D11_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
|
|
@ -843,7 +843,7 @@ struct D3D12UniformBuffer
|
|||
|
||||
// Foward function declarations
|
||||
|
||||
static void D3D12_UnclaimWindow(SDL_GPURenderer *driverData, SDL_Window *window);
|
||||
static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
|
||||
static void D3D12_Wait(SDL_GPURenderer *driverData);
|
||||
static void D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount);
|
||||
static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData);
|
||||
|
@ -1391,7 +1391,7 @@ static void D3D12_DestroyDevice(SDL_GPUDevice *device)
|
|||
|
||||
// Release window data
|
||||
for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) {
|
||||
D3D12_UnclaimWindow((SDL_GPURenderer *)renderer, renderer->claimedWindows[i]->window);
|
||||
D3D12_ReleaseWindow((SDL_GPURenderer *)renderer, renderer->claimedWindows[i]->window);
|
||||
}
|
||||
|
||||
D3D12_INTERNAL_DestroyRenderer(renderer);
|
||||
|
@ -5724,7 +5724,7 @@ static void D3D12_GenerateMipmaps(
|
|||
dstRegion.w = container->header.info.width >> levelIndex;
|
||||
dstRegion.h = container->header.info.height >> levelIndex;
|
||||
|
||||
SDL_BlitGPU(
|
||||
SDL_BlitGPUTexture(
|
||||
commandBuffer,
|
||||
&srcRegion,
|
||||
&dstRegion,
|
||||
|
@ -6357,7 +6357,7 @@ static bool D3D12_ClaimWindow(
|
|||
}
|
||||
}
|
||||
|
||||
static void D3D12_UnclaimWindow(
|
||||
static void D3D12_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
|
|
@ -60,7 +60,7 @@
|
|||
// Forward Declarations
|
||||
|
||||
static void METAL_Wait(SDL_GPURenderer *driverData);
|
||||
static void METAL_UnclaimWindow(
|
||||
static void METAL_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window);
|
||||
static void METAL_INTERNAL_DestroyBlitResources(SDL_GPURenderer *driverData);
|
||||
|
@ -617,7 +617,7 @@ static void METAL_DestroyDevice(SDL_GPUDevice *device)
|
|||
|
||||
// Release the window data
|
||||
for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) {
|
||||
METAL_UnclaimWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
METAL_ReleaseWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
}
|
||||
SDL_free(renderer->claimedWindows);
|
||||
|
||||
|
@ -3439,7 +3439,7 @@ static bool METAL_ClaimWindow(
|
|||
}
|
||||
}
|
||||
|
||||
static void METAL_UnclaimWindow(
|
||||
static void METAL_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
|
|
@ -1160,7 +1160,7 @@ struct VulkanRenderer
|
|||
|
||||
static Uint8 VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
|
||||
static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
|
||||
static void VULKAN_UnclaimWindow(SDL_GPURenderer *driverData, SDL_Window *window);
|
||||
static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
|
||||
static void VULKAN_Wait(SDL_GPURenderer *driverData);
|
||||
static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount);
|
||||
static void VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer);
|
||||
|
@ -4788,7 +4788,7 @@ static void VULKAN_DestroyDevice(
|
|||
VULKAN_Wait(device->driverData);
|
||||
|
||||
for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) {
|
||||
VULKAN_UnclaimWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
VULKAN_ReleaseWindow(device->driverData, renderer->claimedWindows[i]->window);
|
||||
}
|
||||
|
||||
SDL_free(renderer->claimedWindows);
|
||||
|
@ -9740,7 +9740,7 @@ static bool VULKAN_ClaimWindow(
|
|||
}
|
||||
}
|
||||
|
||||
static void VULKAN_UnclaimWindow(
|
||||
static void VULKAN_ReleaseWindow(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_Window *window)
|
||||
{
|
||||
|
|
|
@ -887,8 +887,8 @@ static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect
|
|||
SDL_DownloadFromGPUTexture(pass, &src, &dst);
|
||||
SDL_EndGPUCopyPass(pass);
|
||||
|
||||
SDL_GPUFence *fence = SDL_SubmitGPUAndAcquireFence(data->state.command_buffer);
|
||||
SDL_WaitGPUForFences(data->device, true, &fence, 1);
|
||||
SDL_GPUFence *fence = SDL_SubmitGPUCommandBufferAndAcquireFence(data->state.command_buffer);
|
||||
SDL_WaitForGPUFences(data->device, true, &fence, 1);
|
||||
SDL_ReleaseGPUFence(data->device, fence);
|
||||
data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
|
||||
|
||||
|
@ -960,7 +960,7 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
|
|||
dst.w = swapchain_w;
|
||||
dst.h = swapchain_h;
|
||||
|
||||
SDL_BlitGPU(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
|
||||
SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
|
||||
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
|
||||
CreateBackbuffer(data, swapchain_w, swapchain_h, swapchain_fmt);
|
||||
} else {
|
||||
|
@ -986,13 +986,13 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
|
|||
submit:
|
||||
#if 1
|
||||
if (data->present_fence) {
|
||||
SDL_WaitGPUForFences(data->device, true, &data->present_fence, 1);
|
||||
SDL_WaitForGPUFences(data->device, true, &data->present_fence, 1);
|
||||
SDL_ReleaseGPUFence(data->device, data->present_fence);
|
||||
}
|
||||
|
||||
data->present_fence = SDL_SubmitGPUAndAcquireFence(data->state.command_buffer);
|
||||
data->present_fence = SDL_SubmitGPUCommandBufferAndAcquireFence(data->state.command_buffer);
|
||||
#else
|
||||
SDL_SubmitGPU(data->state.command_buffer);
|
||||
SDL_SubmitGPUCommandBuffer(data->state.command_buffer);
|
||||
#endif
|
||||
|
||||
data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
|
||||
|
@ -1028,12 +1028,12 @@ static void GPU_DestroyRenderer(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
if (data->present_fence) {
|
||||
SDL_WaitGPUForFences(data->device, true, &data->present_fence, 1);
|
||||
SDL_WaitForGPUFences(data->device, true, &data->present_fence, 1);
|
||||
SDL_ReleaseGPUFence(data->device, data->present_fence);
|
||||
}
|
||||
|
||||
if (data->state.command_buffer) {
|
||||
SDL_SubmitGPU(data->state.command_buffer);
|
||||
SDL_SubmitGPUCommandBuffer(data->state.command_buffer);
|
||||
data->state.command_buffer = NULL;
|
||||
}
|
||||
|
||||
|
@ -1046,7 +1046,7 @@ static void GPU_DestroyRenderer(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
if (renderer->window) {
|
||||
SDL_UnclaimGPUWindow(data->device, renderer->window);
|
||||
SDL_ReleaseWindowFromGPUDevice(data->device, renderer->window);
|
||||
}
|
||||
|
||||
ReleaseVertexBuffer(data);
|
||||
|
@ -1065,10 +1065,10 @@ static bool ChoosePresentMode(SDL_GPUDevice *device, SDL_Window *window, const i
|
|||
case 0:
|
||||
mode = SDL_GPU_PRESENTMODE_MAILBOX;
|
||||
|
||||
if (!SDL_SupportsGPUPresentMode(device, window, mode)) {
|
||||
if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) {
|
||||
mode = SDL_GPU_PRESENTMODE_IMMEDIATE;
|
||||
|
||||
if (!SDL_SupportsGPUPresentMode(device, window, mode)) {
|
||||
if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) {
|
||||
mode = SDL_GPU_PRESENTMODE_VSYNC;
|
||||
}
|
||||
}
|
||||
|
@ -1239,7 +1239,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!SDL_ClaimGPUWindow(data->device, window)) {
|
||||
if (!SDL_ClaimWindowForGPUDevice(data->device, window)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ static void shutdownGPU(void)
|
|||
WindowState *winstate = &window_states[i];
|
||||
SDL_ReleaseGPUTexture(gpu_device, winstate->tex_depth);
|
||||
SDL_ReleaseGPUTexture(gpu_device, winstate->tex_msaa);
|
||||
SDL_UnclaimGPUWindow(gpu_device, state->windows[i]);
|
||||
SDL_ReleaseWindowFromGPUDevice(gpu_device, state->windows[i]);
|
||||
}
|
||||
SDL_free(window_states);
|
||||
window_states = NULL;
|
||||
|
@ -316,7 +316,7 @@ Render(SDL_Window *window, const int windownum)
|
|||
|
||||
if (!swapchain) {
|
||||
/* No swapchain was acquired, probably too many frames in flight */
|
||||
SDL_SubmitGPU(cmd);
|
||||
SDL_SubmitGPUCommandBuffer(cmd);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -401,11 +401,11 @@ Render(SDL_Window *window, const int windownum)
|
|||
dst_region = src_region;
|
||||
dst_region.texture = swapchain;
|
||||
|
||||
SDL_BlitGPU(cmd, &src_region, &dst_region, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, SDL_FALSE);
|
||||
SDL_BlitGPUTexture(cmd, &src_region, &dst_region, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, SDL_FALSE);
|
||||
}
|
||||
|
||||
/* Submit the command buffer! */
|
||||
SDL_SubmitGPU(cmd);
|
||||
SDL_SubmitGPUCommandBuffer(cmd);
|
||||
|
||||
++frames;
|
||||
}
|
||||
|
@ -477,7 +477,7 @@ init_render_state(int msaa)
|
|||
/* Claim the windows */
|
||||
|
||||
for (i = 0; i < state->num_windows; i++) {
|
||||
SDL_ClaimGPUWindow(
|
||||
SDL_ClaimWindowForGPUDevice(
|
||||
gpu_device,
|
||||
state->windows[i]
|
||||
);
|
||||
|
@ -526,13 +526,13 @@ init_render_state(int msaa)
|
|||
dst_region.size = sizeof(vertex_data);
|
||||
SDL_UploadToGPUBuffer(copy_pass, &buf_location, &dst_region, SDL_FALSE);
|
||||
SDL_EndGPUCopyPass(copy_pass);
|
||||
SDL_SubmitGPU(cmd);
|
||||
SDL_SubmitGPUCommandBuffer(cmd);
|
||||
|
||||
SDL_ReleaseGPUTransferBuffer(gpu_device, buf_transfer);
|
||||
|
||||
/* Determine which sample count to use */
|
||||
render_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
|
||||
if (msaa && SDL_SupportsGPUSampleCount(
|
||||
if (msaa && SDL_GPUTextureSupportsSampleCount(
|
||||
gpu_device,
|
||||
SDL_GetGPUSwapchainTextureFormat(gpu_device, state->windows[0]),
|
||||
SDL_GPU_SAMPLECOUNT_4)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue