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GPU: Rename some awkwardly named functions (#10642)
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bef07023d6
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12 changed files with 125 additions and 125 deletions
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@ -1,4 +1,4 @@
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/*
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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@ -546,7 +546,7 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
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}
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}
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SDL_bool SDL_SupportsGPUTextureFormat(
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SDL_bool SDL_GPUTextureSupportsFormat(
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SDL_GPUDevice *device,
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SDL_GPUTextureFormat format,
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SDL_GPUTextureType type,
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@ -565,7 +565,7 @@ SDL_bool SDL_SupportsGPUTextureFormat(
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usage);
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}
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SDL_bool SDL_SupportsGPUSampleCount(
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SDL_bool SDL_GPUTextureSupportsSampleCount(
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SDL_GPUDevice *device,
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SDL_GPUTextureFormat format,
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SDL_GPUSampleCount sampleCount)
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@ -748,7 +748,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
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SDL_assert_release(!"For cube textures: sampleCount must be SDL_GPU_SAMPLECOUNT_1");
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failed = true;
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}
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if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_CUBE, textureCreateInfo->usageFlags)) {
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if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_CUBE, textureCreateInfo->usageFlags)) {
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SDL_assert_release(!"For cube textures: the format is unsupported for the given usageFlags");
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failed = true;
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}
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@ -766,7 +766,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
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SDL_assert_release(!"For 3D textures: sampleCount must be SDL_GPU_SAMPLECOUNT_1");
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failed = true;
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}
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if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_3D, textureCreateInfo->usageFlags)) {
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if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_3D, textureCreateInfo->usageFlags)) {
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SDL_assert_release(!"For 3D textures: the format is unsupported for the given usageFlags");
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failed = true;
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}
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@ -788,7 +788,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
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failed = true;
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}
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}
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if (!SDL_SupportsGPUTextureFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_2D, textureCreateInfo->usageFlags)) {
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if (!SDL_GPUTextureSupportsFormat(device, textureCreateInfo->format, SDL_GPU_TEXTURETYPE_2D, textureCreateInfo->usageFlags)) {
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SDL_assert_release(!"For 2D textures: the format is unsupported for the given usageFlags");
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failed = true;
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}
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@ -2039,7 +2039,7 @@ void SDL_EndGPUCopyPass(
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((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copyPass.inProgress = false;
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}
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void SDL_GenerateGPUMipmaps(
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void SDL_GenerateMipmapsForGPUTexture(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUTexture *texture)
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{
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@ -2073,7 +2073,7 @@ void SDL_GenerateGPUMipmaps(
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texture);
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}
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void SDL_BlitGPU(
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void SDL_BlitGPUTexture(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBlitRegion *source,
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SDL_GPUBlitRegion *destination,
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@ -2140,7 +2140,7 @@ void SDL_BlitGPU(
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// Submission/Presentation
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SDL_bool SDL_SupportsGPUSwapchainComposition(
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SDL_bool SDL_WindowSupportsGPUSwapchainComposition(
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SDL_GPUDevice *device,
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SDL_Window *window,
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SDL_GPUSwapchainComposition swapchainComposition)
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@ -2161,7 +2161,7 @@ SDL_bool SDL_SupportsGPUSwapchainComposition(
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swapchainComposition);
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}
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SDL_bool SDL_SupportsGPUPresentMode(
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SDL_bool SDL_WindowSupportsGPUPresentMode(
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SDL_GPUDevice *device,
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SDL_Window *window,
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SDL_GPUPresentMode presentMode)
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@ -2182,7 +2182,7 @@ SDL_bool SDL_SupportsGPUPresentMode(
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presentMode);
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}
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SDL_bool SDL_ClaimGPUWindow(
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SDL_bool SDL_ClaimWindowForGPUDevice(
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SDL_GPUDevice *device,
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SDL_Window *window)
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{
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@ -2197,7 +2197,7 @@ SDL_bool SDL_ClaimGPUWindow(
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window);
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}
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void SDL_UnclaimGPUWindow(
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void SDL_ReleaseWindowFromGPUDevice(
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SDL_GPUDevice *device,
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SDL_Window *window)
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{
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@ -2207,7 +2207,7 @@ void SDL_UnclaimGPUWindow(
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return;
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}
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device->UnclaimWindow(
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device->ReleaseWindow(
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device->driverData,
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window);
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}
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@ -2286,7 +2286,7 @@ SDL_GPUTexture *SDL_AcquireGPUSwapchainTexture(
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pHeight);
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}
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void SDL_SubmitGPU(
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void SDL_SubmitGPUCommandBuffer(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)commandBuffer;
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@ -2313,7 +2313,7 @@ void SDL_SubmitGPU(
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commandBuffer);
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}
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SDL_GPUFence *SDL_SubmitGPUAndAcquireFence(
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SDL_GPUFence *SDL_SubmitGPUCommandBufferAndAcquireFence(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)commandBuffer;
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@ -2340,7 +2340,7 @@ SDL_GPUFence *SDL_SubmitGPUAndAcquireFence(
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commandBuffer);
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}
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void SDL_WaitGPU(
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void SDL_WaitForGPUIdle(
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SDL_GPUDevice *device)
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{
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CHECK_DEVICE_MAGIC(device, );
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@ -2349,7 +2349,7 @@ void SDL_WaitGPU(
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device->driverData);
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}
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void SDL_WaitGPUForFences(
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void SDL_WaitForGPUFences(
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SDL_GPUDevice *device,
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SDL_bool waitAll,
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SDL_GPUFence **pFences,
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