GPU: Rename some awkwardly named functions (#10642)

This commit is contained in:
Evan Hemsley 2024-08-30 15:31:10 -07:00 committed by GitHub
parent bef07023d6
commit 12ecdb9dde
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GPG key ID: B5690EEEBB952194
12 changed files with 125 additions and 125 deletions

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@ -40,7 +40,7 @@ SDL3_0.0.0 {
SDL_BindGPUVertexSamplers;
SDL_BindGPUVertexStorageBuffers;
SDL_BindGPUVertexStorageTextures;
SDL_BlitGPU;
SDL_BlitGPUTexture;
SDL_BlitSurface9Grid;
SDL_BlitSurface;
SDL_BlitSurfaceScaled;
@ -50,7 +50,7 @@ SDL3_0.0.0 {
SDL_BlitSurfaceUncheckedScaled;
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_ClaimGPUWindow;
SDL_ClaimWindowForGPUDevice;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearClipboardData;
@ -197,7 +197,7 @@ SDL3_0.0.0 {
SDL_GamepadHasButton;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GenerateGPUMipmaps;
SDL_GenerateMipmapsForGPUTexture;
SDL_GetAndroidActivity;
SDL_GetAndroidCachePath;
SDL_GetAndroidExternalStoragePath;
@ -886,12 +886,12 @@ SDL3_0.0.0 {
SDL_StopTextInput;
SDL_StorageReady;
SDL_StringToGUID;
SDL_SubmitGPU;
SDL_SubmitGPUAndAcquireFence;
SDL_SupportsGPUPresentMode;
SDL_SupportsGPUSampleCount;
SDL_SupportsGPUSwapchainComposition;
SDL_SupportsGPUTextureFormat;
SDL_SubmitGPUCommandBuffer;
SDL_SubmitGPUCommandBufferAndAcquireFence;
SDL_WindowSupportsGPUPresentMode;
SDL_GPUTextureSupportsSampleCount;
SDL_WindowSupportsGPUSwapchainComposition;
SDL_GPUTextureSupportsFormat;
SDL_SurfaceHasAlternateImages;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
@ -909,7 +909,7 @@ SDL3_0.0.0 {
SDL_UCS4ToUTF8;
SDL_UnbindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnclaimGPUWindow;
SDL_ReleaseWindowFromGPUDevice;
SDL_UnloadObject;
SDL_UnlockAudioStream;
SDL_UnlockJoysticks;
@ -943,8 +943,8 @@ SDL3_0.0.0 {
SDL_WaitConditionTimeout;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_WaitGPU;
SDL_WaitGPUForFences;
SDL_WaitForGPUIdle;
SDL_WaitForGPUFences;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_WaitThread;