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Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
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9 changed files with 8 additions and 26 deletions
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@ -831,7 +831,6 @@
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#define SDL_ShowWindow SDL_ShowWindow_REAL
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#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
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#define SDL_SignalCondition SDL_SignalCondition_REAL
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#define SDL_SoftStretch SDL_SoftStretch_REAL
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#define SDL_StartTextInput SDL_StartTextInput_REAL
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#define SDL_StepUTF8 SDL_StepUTF8_REAL
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#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
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