Removed SDL_SoftStretch() from the public API

SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
This commit is contained in:
Sam Lantinga 2024-07-20 15:52:42 -07:00
parent 5ce81ebcc9
commit 12e50d17a2
9 changed files with 8 additions and 26 deletions

View file

@ -831,7 +831,6 @@
#define SDL_ShowWindow SDL_ShowWindow_REAL
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_StepUTF8 SDL_StepUTF8_REAL
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL