SDL_test: clear text cache on exit event

This commit is contained in:
Anonymous Maarten 2023-09-02 22:05:57 +02:00 committed by Anonymous Maarten
parent b4bfb18318
commit 12c0be028e

View file

@ -2046,6 +2046,8 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
{
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
/* Clear cache to avoid stale textures */
SDLTest_CleanupTextDrawing();
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {