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Fixed building SDL on UWP
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parent
3008b005c3
commit
11a9cd6344
3 changed files with 2 additions and 4 deletions
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@ -114,7 +114,6 @@
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<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\src\hidapi\SDL_hidapi.c" />
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<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
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@ -247,6 +246,7 @@
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<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\src\joystick\SDL_joystick.c" />
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@ -447,8 +447,6 @@
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<ClInclude Include="..\include\SDL_misc.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\atomic\SDL_atomic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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