Fixed duplicating a device between XInput and HIDAPI

This commit is contained in:
Sam Lantinga 2020-12-03 18:17:03 -08:00
parent 59f28b7f4b
commit 1031231b29
3 changed files with 21 additions and 12 deletions

View file

@ -443,7 +443,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
return NULL;
}
if (device->vendor_id != USB_VENDOR_VALVE) {
if (device->vendor_id != USB_VENDOR_VALVE) {
if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
return NULL;
}
@ -587,7 +587,7 @@ HIDAPI_JoystickInit(void)
}
#if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__TVOS__)
/* The hidapi framwork is weak-linked on Apple platforms */
/* The hidapi framwork is weak-linked on Apple platforms */
int HID_API_EXPORT HID_API_CALL hid_init(void) __attribute__((weak_import));
if (hid_init == NULL) {
@ -897,16 +897,23 @@ HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Devi
if (vendor_id == USB_VENDOR_MICROSOFT) {
/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
if (product_id == 0x02a1 && device->product_id == 0x0719) {
return SDL_TRUE;
}
if (product_id == 0x02a1 && device->product_id == 0x0719) {
return SDL_TRUE;
}
/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
if (vendor_id == USB_VENDOR_MICROSOFT &&
product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
return SDL_TRUE;
}
/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
if (product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
return SDL_TRUE;
}
/* If we're looking for an XInput controller, match it against any other Xbox controller */
if (product_id == USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER) {
SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
if (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) {
return SDL_TRUE;
}
}
}
return SDL_FALSE;
}