Fixed duplicating a device between XInput and HIDAPI
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59f28b7f4b
commit
1031231b29
3 changed files with 21 additions and 12 deletions
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@ -443,7 +443,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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return NULL;
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}
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if (device->vendor_id != USB_VENDOR_VALVE) {
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if (device->vendor_id != USB_VENDOR_VALVE) {
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if (device->usage_page && device->usage_page != USAGE_PAGE_GENERIC_DESKTOP) {
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return NULL;
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}
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@ -587,7 +587,7 @@ HIDAPI_JoystickInit(void)
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}
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#if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__TVOS__)
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/* The hidapi framwork is weak-linked on Apple platforms */
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/* The hidapi framwork is weak-linked on Apple platforms */
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int HID_API_EXPORT HID_API_CALL hid_init(void) __attribute__((weak_import));
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if (hid_init == NULL) {
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@ -897,16 +897,23 @@ HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Devi
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if (vendor_id == USB_VENDOR_MICROSOFT) {
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/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
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if (product_id == 0x02a1 && device->product_id == 0x0719) {
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return SDL_TRUE;
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}
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if (product_id == 0x02a1 && device->product_id == 0x0719) {
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return SDL_TRUE;
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}
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/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
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if (vendor_id == USB_VENDOR_MICROSOFT &&
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product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
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SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
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SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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/* If we're looking for an XInput controller, match it against any other Xbox controller */
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if (product_id == USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER) {
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) {
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return SDL_TRUE;
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}
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}
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}
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return SDL_FALSE;
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}
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