Sync wiki -> header
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@ -405,6 +405,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, U
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extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
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typedef struct IDXGIResource IDXGIResource;
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/**
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* Get the DXGI resource associated with a texture.
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*
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