Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

This commit is contained in:
Sam Lantinga 2024-02-21 17:18:33 -08:00
parent 54c2ba6afd
commit 0f973f3eb4
12 changed files with 0 additions and 90 deletions

View file

@ -706,11 +706,6 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
drawstate.viewport = &cmd->data.viewport.rect;
@ -1156,7 +1151,6 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueNoOp;
renderer->QueueSetDrawColor = SW_QueueNoOp;
renderer->QueueSetColorScale = SW_QueueNoOp;
renderer->QueueDrawPoints = SW_QueueDrawPoints;
renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueFillRects = SW_QueueFillRects;