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thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
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983544a53e
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30 changed files with 214 additions and 219 deletions
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@ -45,14 +45,44 @@
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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/**
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* The SDL thread object.
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*
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* These are opaque data.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_CreateThread
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* \sa SDL_WaitThread
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*/
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typedef struct SDL_Thread SDL_Thread;
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/* The SDL thread ID */
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/**
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* A unique numeric ID that identifies a thread.
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*
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* These are different that SDL_Thread objects, which are generally what an
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* application will operate on, but having a way to uniquely identify a
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* thread can be useful at times.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_GetThreadID
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* \sa SDL_GetCurrentThreadID
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*/
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typedef Uint64 SDL_ThreadID;
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/* Thread local storage ID, 0 is the invalid ID */
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/**
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* Thread local storage ID values.
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*
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* 0 is the invalid ID. An app can create these and then set data for
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* these IDs that is unique to each thread.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_CreateTLS
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* \sa SDL_GetTLS
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* \sa SDL_SetTLS
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*/
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typedef Uint32 SDL_TLSID;
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/**
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@ -74,7 +104,7 @@ typedef enum SDL_ThreadPriority {
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} SDL_ThreadPriority;
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/**
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* The function passed to SDL_CreateThread().
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* The function passed to SDL_CreateThread() as the new thread's entry point.
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*
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* \param data what was passed as `data` to SDL_CreateThread()
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* \returns a value that can be reported through SDL_WaitThread().
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@ -83,91 +113,86 @@ typedef enum SDL_ThreadPriority {
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*/
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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/*
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* We compile SDL into a DLL. This means, that it's the DLL which
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* creates a new thread for the calling process with the SDL_CreateThread()
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* API. There is a problem with this, that only the RTL of the SDL3.DLL will
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* be initialized for those threads, and not the RTL of the calling
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* application!
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*
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* To solve this, we make a little hack here.
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*
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* We'll always use the caller's _beginthread() and _endthread() APIs to
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* start a new thread. This way, if it's the SDL3.DLL which uses this API,
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* then the RTL of SDL3.DLL will be used to create the new thread, and if it's
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* the application, then the RTL of the application will be used.
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*
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* So, in short:
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* Always use the _beginthread() and _endthread() of the calling runtime
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* library!
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*/
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
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(void *, unsigned, unsigned (__stdcall *func)(void *),
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void * /*arg*/, unsigned, unsigned * /* threadID */);
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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#ifndef SDL_beginthread
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#define SDL_beginthread _beginthreadex
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#endif
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#ifndef SDL_endthread
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#define SDL_endthread _endthreadex
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#endif
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/*
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* Create a SDL Thread
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#ifndef SDL_BeginThreadFunction
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/**
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* Macro that manages the compiler's `_beginthreadex` implementation.
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*
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* \param fn Thread function
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* \param name name
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* \param data some data
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* \param pfnBeginThread begin function
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* \param pfnEndThread end function
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* On Windows (and maybe other platforms), a program might use a different
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* C runtime than its libraries. Or, in SDL's case, it might use a C runtime
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* while SDL uses none at all.
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*
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* \returns SDL_Thread pointer
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* C runtimes expect to initialize thread-specific details when a new thread
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* is created, but to do this in SDL_CreateThread would require SDL to know
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* intimate details about the caller's C runtime, which is not possible.
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*
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* \since This function is available since SDL 3.0.0.
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* So SDL_CreateThread has two extra parameters, which are
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* hidden at compile time by macros: the C runtime's `_beginthreadex` and
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* `_endthreadex` entry points. If these are not NULL, they are used to spin
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* and terminate the new thread; otherwise the standard Win32 `CreateThread`
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* function is used. When `SDL_CreateThread` is called from a compiler that
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* needs this C runtime thread init function, macros insert the appropriate
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* function pointers for SDL_CreateThread's caller (which might be a different
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* compiler with a different runtime in different calls to SDL_CreateThread!).
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*
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* This defaults to `_beginthreadex` on Windows (and NULL everywhere else),
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* but apps that have extremely specific special needs can define this to
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* something else and the SDL headers will use it, passing the app-defined
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* value to SDL_CreateThread calls. Redefine this with caution!
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*
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* Unless you are doing something extremely complicated, like perhaps a
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* language binding, **you should never reference this directly**. Let SDL's
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* macros handle this platform-specific detail transparently!
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_CreateThread
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*/
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extern SDL_DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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/*
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* Create a SDL Thread, with explicit stack size
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*
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* \param fn Thread function
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* \param name name
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* \param stacksize stack size
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* \param data some data
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* \param pfnBeginThread begin function
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* \param pfnEndThread end function
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*
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* \returns SDL_Thread pointer
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
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const char *name, const size_t stacksize, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#if !defined(__BUILDING_SDL2_COMPAT__) /* do not conflict with sdl2-compat::sdl3_include_wrapper.h */
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#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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#undef SDL_CreateThread
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#undef SDL_CreateThreadWithStackSize
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_BeginThreadFunction _beginthreadex
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#endif
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#endif /* !__BUILDING_SDL2_COMPAT__ */
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#else
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#ifndef SDL_EndThreadFunction
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/**
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* Macro that manages the compiler's `_endthreadex` implementation.
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*
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* Please see the detailed explanation in SDL_BeginThreadFunction.
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*
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* This defaults to `_endthreadex` on Windows (and NULL everywhere else),
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* but apps that have extremely specific special needs can define this to
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* something else and the SDL headers will use it, passing the app-defined
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* value to SDL_CreateThread calls. Redefine this with caution!
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*
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* Unless you are doing something extremely complicated, like perhaps a
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* language binding, **you should never reference this directly**. Let SDL's
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* macros handle this platform-specific detail transparently!
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_CreateThread
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*/
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#define SDL_EndThreadFunction _endthreadex
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#endif
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#endif
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/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#ifndef SDL_BeginThreadFunction
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#define SDL_BeginThreadFunction NULL
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#endif
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#ifndef SDL_EndThreadFunction
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#define SDL_EndThreadFunction NULL
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#endif
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#endif
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/* Note that this isn't the correct function signature, but this is what the API reference manual should look like for all intents and purposes. */
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/**
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* Create a new thread with a default stack size.
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@ -178,6 +203,16 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
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* SDL_CreateThreadWithStackSize(fn, name, 0, data);
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* ```
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*
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* Note that this "function" is actually a macro that calls an internal
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* function with two extra parameters not listed here; they are
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* hidden through preprocessor macros and are needed to support various C
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* runtimes at the point of the function call. Language bindings that aren't
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* using the C headers will need to deal with this.
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*
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* Usually, apps should just call this function the same way on every platform and
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* let the macros hide the details. See SDL_BeginThreadFunction for the
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* technical details.
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*
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param name the name of the thread
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* \param data a pointer that is passed to `fn`
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@ -219,6 +254,21 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn,
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* multiple of the system's page size (in many cases, this is 4 kilobytes, but
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* check your system documentation).
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*
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* Note that this "function" is actually a macro that calls an internal
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* function with two extra parameters not listed here; they are
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* hidden through preprocessor macros and are needed to support various C
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* runtimes at the point of the function call. Language bindings that aren't
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* using the C headers will need to deal with this.
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*
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* The actual symbol in SDL's library is `SDL_CreateThreadRuntime` (or
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* `SDL_CreateThreadWithStackSpaceRuntime`), so there is no symbol clash, but
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* trying to load an SDL shared library and look for "SDL_CreateThread"
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* will fail.
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*
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* Usually, apps should just call this function the same way on every platform and
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* let the macros hide the details. See SDL_BeginThreadFunction for the
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* technical details.
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*
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param name the name of the thread
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* \param stacksize the size, in bytes, to allocate for the new thread stack.
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* \sa SDL_WaitThread
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*/
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extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
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#endif
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithStackSize macros! */
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSizeRuntime(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime(fn, name, data, (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSizeRuntime(fn, name, stacksize, data, (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#endif
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/**
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