renderer: always update the output pixel size at startup

Fixes https://github.com/libsdl-org/SDL/issues/10990
This commit is contained in:
Sam Lantinga 2024-09-29 05:22:28 -07:00
parent 2825a682f0
commit 0e45b824e3
3 changed files with 11 additions and 16 deletions

View file

@ -250,8 +250,8 @@ struct SDL_Renderer
SDL_RenderViewState *view;
SDL_RenderViewState main_view;
// Cache the window size in pixels
int window_pixel_w, window_pixel_h;
// Cache the output size in pixels
int output_pixel_w, output_pixel_h;
// The window pixel to point coordinate scale
SDL_FPoint dpi_scale;