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renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
This commit is contained in:
parent
2825a682f0
commit
0e45b824e3
3 changed files with 11 additions and 16 deletions
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@ -735,7 +735,9 @@ static void UpdateMainViewDimensions(SDL_Renderer *renderer)
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if (renderer->window) {
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SDL_GetWindowSize(renderer->window, &window_w, &window_h);
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}
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SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h);
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SDL_GetRenderOutputSize(renderer, &renderer->output_pixel_w, &renderer->output_pixel_h);
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renderer->main_view.pixel_w = renderer->output_pixel_w;
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renderer->main_view.pixel_h = renderer->output_pixel_h;
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if (window_w > 0 && window_h > 0) {
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renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w;
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renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h;
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@ -2565,9 +2567,6 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
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int iwidth, iheight;
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SDL_GetRenderOutputSize(renderer, &iwidth, &iheight);
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renderer->window_pixel_w = iwidth;
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renderer->window_pixel_h = iheight;
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const float output_w = (float)iwidth;
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const float output_h = (float)iheight;
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const float logical_w = renderer->logical_w;
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@ -2702,14 +2701,10 @@ bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rec
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if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) {
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int output_w = 0, output_h = 0;
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if (!SDL_GetRenderOutputSize(renderer, &output_w, &output_h)) {
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return false;
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}
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rect->x = 0.0f;
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rect->y = 0.0f;
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rect->w = (float)output_w;
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rect->h = (float)output_h;
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rect->w = (float)renderer->output_pixel_w;
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rect->h = (float)renderer->output_pixel_h;
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} else {
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SDL_copyp(rect, &renderer->logical_dst_rect);
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}
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@ -250,8 +250,8 @@ struct SDL_Renderer
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SDL_RenderViewState *view;
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SDL_RenderViewState main_view;
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// Cache the window size in pixels
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int window_pixel_w, window_pixel_h;
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// Cache the output size in pixels
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int output_pixel_w, output_pixel_h;
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// The window pixel to point coordinate scale
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SDL_FPoint dpi_scale;
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@ -976,16 +976,16 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
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blit_info.source.w = data->backbuffer.width;
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blit_info.source.h = data->backbuffer.height;
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blit_info.destination.texture = swapchain;
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blit_info.destination.w = renderer->window_pixel_w;
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blit_info.destination.h = renderer->window_pixel_h;
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blit_info.destination.w = renderer->output_pixel_w;
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blit_info.destination.h = renderer->output_pixel_h;
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blit_info.load_op = SDL_GPU_LOADOP_DONT_CARE;
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blit_info.filter = SDL_GPU_FILTER_LINEAR;
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SDL_BlitGPUTexture(data->state.command_buffer, &blit_info);
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if (renderer->window_pixel_w != data->backbuffer.width || renderer->window_pixel_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
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if (renderer->output_pixel_w != data->backbuffer.width || renderer->output_pixel_h != data->backbuffer.height || swapchain_fmt != data->backbuffer.format) {
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SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
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CreateBackbuffer(data, renderer->window_pixel_w, renderer->window_pixel_h, swapchain_fmt);
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CreateBackbuffer(data, renderer->output_pixel_w, renderer->output_pixel_h, swapchain_fmt);
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}
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// *** FIXME ***
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