Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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commit
0e45984fa0
1596 changed files with 468120 additions and 0 deletions
319
src/video/emscripten/SDL_emscriptenvideo.c
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src/video/emscripten/SDL_emscriptenvideo.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_EMSCRIPTEN
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../SDL_egl_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_emscriptenvideo.h"
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#include "SDL_emscriptenopengles.h"
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#include "SDL_emscriptenframebuffer.h"
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#include "SDL_emscriptenevents.h"
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#include "SDL_emscriptenmouse.h"
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#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
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/* Initialization/Query functions */
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static int Emscripten_VideoInit(_THIS);
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static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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static void Emscripten_VideoQuit(_THIS);
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static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
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static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
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static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
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static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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static void Emscripten_PumpEvents(_THIS);
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/* Emscripten driver bootstrap functions */
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static int
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Emscripten_Available(void)
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{
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return (1);
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}
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static void
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Emscripten_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *
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Emscripten_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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SDL_OutOfMemory();
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return (0);
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}
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/* Set the function pointers */
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device->VideoInit = Emscripten_VideoInit;
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device->VideoQuit = Emscripten_VideoQuit;
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device->SetDisplayMode = Emscripten_SetDisplayMode;
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device->PumpEvents = Emscripten_PumpEvents;
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device->CreateWindow = Emscripten_CreateWindow;
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/*device->CreateWindowFrom = Emscripten_CreateWindowFrom;
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device->SetWindowTitle = Emscripten_SetWindowTitle;
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device->SetWindowIcon = Emscripten_SetWindowIcon;
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device->SetWindowPosition = Emscripten_SetWindowPosition;*/
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device->SetWindowSize = Emscripten_SetWindowSize;
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/*device->ShowWindow = Emscripten_ShowWindow;
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device->HideWindow = Emscripten_HideWindow;
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device->RaiseWindow = Emscripten_RaiseWindow;
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device->MaximizeWindow = Emscripten_MaximizeWindow;
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device->MinimizeWindow = Emscripten_MinimizeWindow;
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device->RestoreWindow = Emscripten_RestoreWindow;
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device->SetWindowGrab = Emscripten_SetWindowGrab;*/
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device->DestroyWindow = Emscripten_DestroyWindow;
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device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
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device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
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device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
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device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
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device->GL_CreateContext = Emscripten_GLES_CreateContext;
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device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
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device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
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device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
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device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
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device->free = Emscripten_DeleteDevice;
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return device;
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}
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VideoBootStrap Emscripten_bootstrap = {
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EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
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Emscripten_Available, Emscripten_CreateDevice
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};
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int
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Emscripten_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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double css_w, css_h;
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/* Use a fake 32-bpp desktop mode */
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mode.format = SDL_PIXELFORMAT_RGB888;
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emscripten_get_element_css_size(NULL, &css_w, &css_h);
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mode.w = css_w;
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mode.h = css_h;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_zero(mode);
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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Emscripten_InitMouse();
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/* We're done! */
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return 0;
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}
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static int
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Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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/* can't do this */
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return 0;
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}
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static void
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Emscripten_VideoQuit(_THIS)
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{
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Emscripten_FiniMouse();
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}
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static void
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Emscripten_PumpEvents(_THIS)
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{
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/* do nothing. */
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}
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static int
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Emscripten_CreateWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *wdata;
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double scaled_w, scaled_h;
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double css_w, css_h;
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/* Allocate window internal data */
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wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
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if (wdata == NULL) {
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return SDL_OutOfMemory();
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}
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
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} else {
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wdata->pixel_ratio = 1.0f;
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}
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scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
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scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
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emscripten_set_canvas_size(scaled_w, scaled_h);
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emscripten_get_element_css_size(NULL, &css_w, &css_h);
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wdata->external_size = css_w != scaled_w || css_h != scaled_h;
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if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
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/* external css has resized us */
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scaled_w = css_w * wdata->pixel_ratio;
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scaled_h = css_h * wdata->pixel_ratio;
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emscripten_set_canvas_size(scaled_w, scaled_h);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
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}
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/* if the size is not being controlled by css, we need to scale down for hidpi */
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if (!wdata->external_size) {
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if (wdata->pixel_ratio != 1.0f) {
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/*scale canvas down*/
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emscripten_set_element_css_size(NULL, window->w, window->h);
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}
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}
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wdata->windowed_width = scaled_w;
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wdata->windowed_height = scaled_h;
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if (window->flags & SDL_WINDOW_OPENGL) {
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if (!_this->egl_data) {
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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return -1;
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}
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}
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wdata->egl_surface = SDL_EGL_CreateSurface(_this, 0);
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if (wdata->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create GLES window surface");
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}
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}
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wdata->window = window;
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/* Setup driver data for this window */
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window->driverdata = wdata;
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/* One window, it always has focus */
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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Emscripten_RegisterEventHandlers(wdata);
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/* Window has been successfully created */
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return 0;
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}
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static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data;
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if (window->driverdata) {
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data = (SDL_WindowData *) window->driverdata;
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emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
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/*scale canvas down*/
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if (!data->external_size && data->pixel_ratio != 1.0f) {
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emscripten_set_element_css_size(NULL, window->w, window->h);
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}
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}
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}
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static void
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Emscripten_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data;
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if(window->driverdata) {
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data = (SDL_WindowData *) window->driverdata;
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Emscripten_UnregisterEventHandlers(data);
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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data->egl_surface = EGL_NO_SURFACE;
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}
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SDL_free(window->driverdata);
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window->driverdata = NULL;
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}
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}
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static void
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Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
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SDL_WindowData *data;
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if(window->driverdata) {
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data = (SDL_WindowData *) window->driverdata;
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if(fullscreen) {
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data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
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/*unset the fullscreen flags as we're not actually fullscreen yet*/
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window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
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EM_ASM({
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//reparent canvas (similar to Module.requestFullscreen)
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var canvas = Module['canvas'];
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if(canvas.parentNode.id != "SDLFullscreenElement") {
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var canvasContainer = document.createElement("div");
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canvasContainer.id = "SDLFullscreenElement";
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canvas.parentNode.insertBefore(canvasContainer, canvas);
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canvasContainer.appendChild(canvas);
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}
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});
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int is_fullscreen;
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emscripten_get_canvas_size(&data->windowed_width, &data->windowed_height, &is_fullscreen);
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emscripten_request_fullscreen("SDLFullscreenElement", 1);
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}
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else
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emscripten_exit_fullscreen();
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}
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}
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#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
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/* vi: set ts=4 sw=4 expandtab: */
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