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cleanup init functions of audio
- use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
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0dda8a7f4c
31 changed files with 170 additions and 178 deletions
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@ -713,14 +713,14 @@ WASAPI_Deinitialize(void)
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deviceid_list = NULL;
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}
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static int
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static SDL_bool
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WASAPI_Init(SDL_AudioDriverImpl * impl)
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{
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SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
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SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
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if (WASAPI_PlatformInit() == -1) {
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return 0;
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return SDL_FALSE;
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}
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/* Set the function pointers */
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@ -736,13 +736,13 @@ WASAPI_Init(SDL_AudioDriverImpl * impl)
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impl->FlushCapture = WASAPI_FlushCapture;
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impl->CloseDevice = WASAPI_CloseDevice;
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impl->Deinitialize = WASAPI_Deinitialize;
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impl->HasCaptureSupport = 1;
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impl->HasCaptureSupport = SDL_TRUE;
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return 1; /* this audio target is available. */
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return SDL_TRUE; /* this audio target is available. */
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}
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AudioBootStrap WASAPI_bootstrap = {
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"wasapi", "WASAPI", WASAPI_Init, 0
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"wasapi", "WASAPI", WASAPI_Init, SDL_FALSE
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};
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#endif /* SDL_AUDIO_DRIVER_WASAPI */
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