Removed SDL_Keysym

This commit is contained in:
Sam Lantinga 2024-06-21 19:50:10 -07:00
parent 679e4471ed
commit 0dd579d40d
35 changed files with 150 additions and 150 deletions

View file

@ -1846,37 +1846,37 @@ static void loop(void *arg)
case SDL_EVENT_KEY_DOWN:
if (display_mode == CONTROLLER_MODE_TESTING) {
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (event.key.key >= SDLK_0 && event.key.key <= SDLK_9) {
if (controller && controller->gamepad) {
int player_index = (event.key.keysym.sym - SDLK_0);
int player_index = (event.key.key - SDLK_0);
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
}
break;
} else if (event.key.keysym.sym == SDLK_a) {
} else if (event.key.key == SDLK_a) {
OpenVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_d) {
} else if (event.key.key == SDLK_d) {
CloseVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_r && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_r && (event.key.mod & SDL_KMOD_CTRL)) {
SDL_ReloadGamepadMappings();
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
} else if (event.key.key == SDLK_ESCAPE) {
done = SDL_TRUE;
}
} else if (display_mode == CONTROLLER_MODE_BINDING) {
if (event.key.keysym.sym == SDLK_c && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
if (event.key.key == SDLK_c && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
CopyControllerName();
} else {
CopyMapping();
}
} else if (event.key.keysym.sym == SDLK_v && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_v && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
ClearControllerName();
PasteControllerName();
} else {
PasteMapping();
}
} else if (event.key.keysym.sym == SDLK_x && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
} else if (event.key.key == SDLK_x && (event.key.mod & SDL_KMOD_CTRL)) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
CopyControllerName();
ClearControllerName();
@ -1884,19 +1884,19 @@ static void loop(void *arg)
CopyMapping();
ClearMapping();
}
} else if (event.key.keysym.sym == SDLK_SPACE) {
} else if (event.key.key == SDLK_SPACE) {
if (binding_element != SDL_GAMEPAD_ELEMENT_NAME) {
ClearBinding();
}
} else if (event.key.keysym.sym == SDLK_BACKSPACE) {
} else if (event.key.key == SDLK_BACKSPACE) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
BackspaceControllerName();
}
} else if (event.key.keysym.sym == SDLK_RETURN) {
} else if (event.key.key == SDLK_RETURN) {
if (binding_element == SDL_GAMEPAD_ELEMENT_NAME) {
StopBinding();
}
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
} else if (event.key.key == SDLK_ESCAPE) {
if (binding_element != SDL_GAMEPAD_ELEMENT_INVALID) {
StopBinding();
} else {