diff --git a/include/SDL_events.h b/include/SDL_events.h index c1e28f7771..e4757ef68a 100644 --- a/include/SDL_events.h +++ b/include/SDL_events.h @@ -811,7 +811,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); * while (game_is_still_running) { * SDL_Event event; * SDL_PumpEvents(); - * while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) { // poll until all events are handled! + * while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) { * // decide what to do with this event. * } *