testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)

* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
This commit is contained in:
Eric Wasylishen 2021-11-09 22:03:42 -07:00 committed by GitHub
parent 27ce914463
commit 0d98793693
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6 changed files with 103 additions and 2 deletions

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@ -844,3 +844,5 @@
#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL