mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-21 12:18:28 +00:00
SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
parent
083e436a1a
commit
0d54115235
41 changed files with 588 additions and 454 deletions
|
@ -49,7 +49,7 @@ void DrawPoints(SDL_Renderer *renderer)
|
|||
SDL_Rect viewport;
|
||||
|
||||
/* Query the sizes */
|
||||
SDL_RenderGetViewport(renderer, &viewport);
|
||||
SDL_GetRenderViewport(renderer, &viewport);
|
||||
|
||||
for (i = 0; i < num_objects * 4; ++i) {
|
||||
/* Cycle the color and alpha, if desired */
|
||||
|
@ -80,7 +80,7 @@ void DrawPoints(SDL_Renderer *renderer)
|
|||
|
||||
x = rand() % viewport.w;
|
||||
y = rand() % viewport.h;
|
||||
SDL_RenderDrawPoint(renderer, x, y);
|
||||
SDL_RenderPoint(renderer, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -112,18 +112,18 @@ void DrawLines(SDL_Renderer *renderer)
|
|||
SDL_Rect viewport;
|
||||
|
||||
/* Query the sizes */
|
||||
SDL_RenderGetViewport(renderer, &viewport);
|
||||
SDL_GetRenderViewport(renderer, &viewport);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
|
||||
for (i = 0; i < num_lines; ++i) {
|
||||
if (i == -1) {
|
||||
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
|
||||
SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
|
||||
SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
|
||||
SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
|
||||
SDL_RenderLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
|
||||
SDL_RenderLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
|
||||
SDL_RenderLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
|
||||
SDL_RenderLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
|
||||
} else {
|
||||
SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
|
||||
SDL_RenderLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -185,7 +185,7 @@ DrawRectLineIntersections(SDL_Renderer *renderer)
|
|||
y2 = lines[j].h;
|
||||
|
||||
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
|
||||
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
|
||||
SDL_RenderLine(renderer, x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue