SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga 2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View file

@ -92,7 +92,7 @@ int render_testGetNumRenderDrivers(void *arg)
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
* http://wiki.libsdl.org/SDL_RenderFillRect
* http://wiki.libsdl.org/SDL_RenderDrawLine
* http://wiki.libsdl.org/SDL_RenderLine
*
*/
int render_testPrimitives(void *arg)
@ -146,42 +146,42 @@ int render_testPrimitives(void *arg)
checkFailCount1++;
}
ret = SDL_RenderDrawPoint(renderer, x, y);
ret = SDL_RenderPoint(renderer, x, y);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
/* Draw some lines. */
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 40, 30, 40, 60);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 0, 0, 29, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 29, 30, 0, 59);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 79, 0, 50, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderLine(renderer, 79, 59, 50, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitives();
@ -287,14 +287,14 @@ int render_testPrimitivesBlend(void *arg)
checkFailCount2++;
}
ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
ret = SDL_RenderLine(renderer, 0, 0, i, 59);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
checkFailCount1 = 0;
checkFailCount2 = 0;
@ -311,14 +311,14 @@ int render_testPrimitivesBlend(void *arg)
checkFailCount2++;
}
ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
ret = SDL_RenderLine(renderer, 0, 0, 79, i);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
/* Draw points. */
checkFailCount1 = 0;
@ -337,7 +337,7 @@ int render_testPrimitivesBlend(void *arg)
checkFailCount2++;
}
ret = SDL_RenderDrawPoint(renderer, i, j);
ret = SDL_RenderPoint(renderer, i, j);
if (ret != 0) {
checkFailCount3++;
}
@ -345,7 +345,7 @@ int render_testPrimitivesBlend(void *arg)
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitivesBlend();
@ -365,7 +365,7 @@ int render_testPrimitivesBlend(void *arg)
* @brief Tests some blitting routines.
*
* \sa
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_RenderTexture
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlit(void *arg)
@ -407,13 +407,13 @@ int render_testBlit(void *arg)
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount1++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
/* See if it's the same */
referenceSurface = SDLTest_ImageBlit();
@ -435,7 +435,7 @@ int render_testBlit(void *arg)
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureColorMod
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_RenderTexture
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlitColor(void *arg)
@ -482,14 +482,14 @@ int render_testBlitColor(void *arg)
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitColor();
@ -511,7 +511,7 @@ int render_testBlitColor(void *arg)
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_RenderTexture
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlitAlpha(void *arg)
@ -561,14 +561,14 @@ int render_testBlitAlpha(void *arg)
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitAlpha();
@ -592,7 +592,7 @@ int render_testBlitAlpha(void *arg)
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureBlendMode
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_RenderTexture
*/
static void
_testBlitBlendMode(SDL_Texture *tface, int mode)
@ -630,14 +630,14 @@ _testBlitBlendMode(SDL_Texture *tface, int mode)
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
}
/**
@ -773,7 +773,7 @@ int render_testBlitBlend(void *arg)
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount4++;
}
@ -782,7 +782,7 @@ int render_testBlitBlend(void *arg)
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
/* Clean up. */
SDL_DestroyTexture(tface);