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SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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parent
083e436a1a
commit
0d54115235
41 changed files with 588 additions and 454 deletions
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@ -92,7 +92,7 @@ int render_testGetNumRenderDrivers(void *arg)
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* \sa
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* http://wiki.libsdl.org/SDL_SetRenderDrawColor
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* http://wiki.libsdl.org/SDL_RenderFillRect
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* http://wiki.libsdl.org/SDL_RenderDrawLine
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* http://wiki.libsdl.org/SDL_RenderLine
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*
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*/
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int render_testPrimitives(void *arg)
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@ -146,42 +146,42 @@ int render_testPrimitives(void *arg)
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checkFailCount1++;
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}
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ret = SDL_RenderDrawPoint(renderer, x, y);
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ret = SDL_RenderPoint(renderer, x, y);
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if (ret != 0) {
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checkFailCount2++;
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}
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
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/* Draw some lines. */
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ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 40, 30, 40, 60);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 0, 0, 29, 29);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 29, 30, 0, 59);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 79, 0, 50, 29);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderLine(renderer, 79, 59, 50, 30);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImagePrimitives();
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@ -287,14 +287,14 @@ int render_testPrimitivesBlend(void *arg)
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checkFailCount2++;
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}
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ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
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ret = SDL_RenderLine(renderer, 0, 0, i, 59);
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if (ret != 0) {
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checkFailCount3++;
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
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checkFailCount1 = 0;
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checkFailCount2 = 0;
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@ -311,14 +311,14 @@ int render_testPrimitivesBlend(void *arg)
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checkFailCount2++;
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}
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ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
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ret = SDL_RenderLine(renderer, 0, 0, 79, i);
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if (ret != 0) {
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checkFailCount3++;
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
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/* Draw points. */
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checkFailCount1 = 0;
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@ -337,7 +337,7 @@ int render_testPrimitivesBlend(void *arg)
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checkFailCount2++;
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}
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ret = SDL_RenderDrawPoint(renderer, i, j);
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ret = SDL_RenderPoint(renderer, i, j);
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if (ret != 0) {
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checkFailCount3++;
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}
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@ -345,7 +345,7 @@ int render_testPrimitivesBlend(void *arg)
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImagePrimitivesBlend();
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@ -365,7 +365,7 @@ int render_testPrimitivesBlend(void *arg)
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* @brief Tests some blitting routines.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_RenderTexture
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* http://wiki.libsdl.org/SDL_DestroyTexture
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*/
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int render_testBlit(void *arg)
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@ -407,13 +407,13 @@ int render_testBlit(void *arg)
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
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ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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if (ret != 0) {
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checkFailCount1++;
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}
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
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/* See if it's the same */
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referenceSurface = SDLTest_ImageBlit();
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@ -435,7 +435,7 @@ int render_testBlit(void *arg)
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetTextureColorMod
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_RenderTexture
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* http://wiki.libsdl.org/SDL_DestroyTexture
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*/
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int render_testBlitColor(void *arg)
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@ -482,14 +482,14 @@ int render_testBlitColor(void *arg)
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
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ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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if (ret != 0) {
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checkFailCount2++;
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}
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImageBlitColor();
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@ -511,7 +511,7 @@ int render_testBlitColor(void *arg)
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_RenderTexture
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* http://wiki.libsdl.org/SDL_DestroyTexture
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*/
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int render_testBlitAlpha(void *arg)
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@ -561,14 +561,14 @@ int render_testBlitAlpha(void *arg)
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
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ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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if (ret != 0) {
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checkFailCount2++;
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}
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImageBlitAlpha();
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@ -592,7 +592,7 @@ int render_testBlitAlpha(void *arg)
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetTextureBlendMode
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_RenderTexture
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*/
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static void
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_testBlitBlendMode(SDL_Texture *tface, int mode)
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@ -630,14 +630,14 @@ _testBlitBlendMode(SDL_Texture *tface, int mode)
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
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ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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if (ret != 0) {
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checkFailCount2++;
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}
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
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}
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/**
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
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ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
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if (ret != 0) {
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checkFailCount4++;
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}
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@ -782,7 +782,7 @@ int render_testBlitBlend(void *arg)
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
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SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
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SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
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/* Clean up. */
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SDL_DestroyTexture(tface);
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