SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga 2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View file

@ -1316,9 +1316,9 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
return SDL_FALSE;
}
if (state->logical_w && state->logical_h) {
SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
SDL_SetRenderLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
} else if (state->scale != 0.) {
SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
SDL_SetRenderScale(state->renderers[i], state->scale, state->scale);
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
@ -1710,7 +1710,7 @@ static void SDLTest_ScreenShot(SDL_Renderer *renderer)
return;
}
SDL_RenderGetViewport(renderer, &viewport);
SDL_GetRenderViewport(renderer, &viewport);
surface = SDL_CreateSurface(viewport.w, viewport.h, SDL_PIXELFORMAT_BGR24);
@ -1920,15 +1920,15 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
if (state->renderers[i]) {
SDL_Rect clip;
SDL_GetWindowSize(state->windows[i], &w, &h);
SDL_RenderGetClipRect(state->renderers[i], &clip);
SDL_GetRenderClipRect(state->renderers[i], &clip);
if (SDL_RectEmpty(&clip)) {
clip.x = w / 4;
clip.y = h / 4;
clip.w = w / 2;
clip.h = h / 2;
SDL_RenderSetClipRect(state->renderers[i], &clip);
SDL_SetRenderClipRect(state->renderers[i], &clip);
} else {
SDL_RenderSetClipRect(state->renderers[i], NULL);
SDL_SetRenderClipRect(state->renderers[i], NULL);
}
}
}
@ -2218,20 +2218,20 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, in
textY += lineHeight;
}
SDL_RenderGetViewport(renderer, &rect);
(void)SDL_snprintf(text, sizeof text, "SDL_RenderGetViewport: %d,%d, %dx%d",
SDL_GetRenderViewport(renderer, &rect);
(void)SDL_snprintf(text, sizeof text, "SDL_GetRenderViewport: %d,%d, %dx%d",
rect.x, rect.y, rect.w, rect.h);
SDLTest_DrawString(renderer, 0, textY, text);
textY += lineHeight;
SDL_RenderGetScale(renderer, &scaleX, &scaleY);
(void)SDL_snprintf(text, sizeof text, "SDL_RenderGetScale: %f,%f",
SDL_GetRenderScale(renderer, &scaleX, &scaleY);
(void)SDL_snprintf(text, sizeof text, "SDL_GetRenderScale: %f,%f",
scaleX, scaleY);
SDLTest_DrawString(renderer, 0, textY, text);
textY += lineHeight;
SDL_RenderGetLogicalSize(renderer, &w, &h);
(void)SDL_snprintf(text, sizeof text, "SDL_RenderGetLogicalSize: %dx%d", w, h);
SDL_GetRenderLogicalSize(renderer, &w, &h);
(void)SDL_snprintf(text, sizeof text, "SDL_GetRenderLogicalSize: %dx%d", w, h);
SDLTest_DrawString(renderer, 0, textY, text);
textY += lineHeight;