SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga 2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View file

@ -302,32 +302,32 @@
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
#define SDL_RenderSetScale SDL_RenderSetScale_REAL
#define SDL_RenderGetScale SDL_RenderGetScale_REAL
#define SDL_SetRenderLogicalSize SDL_SetRenderLogicalSize_REAL
#define SDL_GetRenderLogicalSize SDL_GetRenderLogicalSize_REAL
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
#define SDL_RenderPoint SDL_RenderPoint_REAL
#define SDL_RenderPoints SDL_RenderPoints_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
#define SDL_RenderRect SDL_RenderRect_REAL
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderCopy SDL_RenderCopy_REAL
#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
#define SDL_RenderPresent SDL_RenderPresent_REAL
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
@ -546,7 +546,7 @@
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
@ -571,8 +571,8 @@
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
#define SDL_SetRenderIntegerScale SDL_SetRenderIntegerScale_REAL
#define SDL_GetRenderIntegerScale SDL_GetRenderIntegerScale_REAL
#define SDL_DequeueAudio SDL_DequeueAudio_REAL
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_CreateSurface SDL_CreateSurface_REAL
@ -635,8 +635,8 @@
#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_log10 SDL_log10_REAL
@ -674,16 +674,16 @@
#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
#define SDL_RenderPointF SDL_RenderPointF_REAL
#define SDL_RenderPointsF SDL_RenderPointsF_REAL
#define SDL_RenderLineF SDL_RenderLineF_REAL
#define SDL_RenderLinesF SDL_RenderLinesF_REAL
#define SDL_RenderRectF SDL_RenderRectF_REAL
#define SDL_RenderRectsF SDL_RenderRectsF_REAL
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
#define SDL_RenderTextureF SDL_RenderTextureF_REAL
#define SDL_RenderTextureRotatedF SDL_RenderTextureRotatedF_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
@ -789,7 +789,7 @@
#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
#define SDL_RenderSetVSync SDL_RenderSetVSync_REAL
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
#define SDL_asprintf SDL_asprintf_REAL
#define SDL_vasprintf SDL_vasprintf_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
@ -833,7 +833,7 @@
#define SDL_UnionFRect SDL_UnionFRect_REAL
#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
#define SDL_bsearch SDL_bsearch_REAL
#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL
#define SDL_GameControllerPath SDL_GameControllerPath_REAL