audio: implemented higher level infrastructure for running capture devices.

This commit is contained in:
Ryan C. Gordon 2016-08-02 13:50:21 -04:00
parent 6d5c9c1e67
commit 0d0f7080a3
3 changed files with 104 additions and 8 deletions

View file

@ -29,9 +29,6 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
/* Function to calculate the size and silence for a SDL_AudioSpec */
extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
/* The actual mixing thread function */
extern int SDLCALL SDL_RunAudio(void *audiop);
/* this is used internally to access some autogenerated code. */
typedef struct
{