audio: implemented higher level infrastructure for running capture devices.
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3 changed files with 104 additions and 8 deletions
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@ -29,9 +29,6 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
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/* The actual mixing thread function */
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extern int SDLCALL SDL_RunAudio(void *audiop);
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/* this is used internally to access some autogenerated code. */
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typedef struct
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{
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