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Use SDLCALL for callbacks in public APIs
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15 changed files with 30 additions and 26 deletions
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@ -373,12 +373,12 @@ typedef struct SDL_VirtualJoystickDesc
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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void (*Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (*SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (*Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (*RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (*SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (*SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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} SDL_VirtualJoystickDesc;
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