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render: Make the GL backends cache and defer more state changes.
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parent
fcb4681336
commit
0c2e10dce4
3 changed files with 174 additions and 107 deletions
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@ -64,9 +64,15 @@ struct GLES_FBOList
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typedef struct
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{
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SDL_Rect viewport;
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SDL_bool viewport_dirty;
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SDL_Texture *texture;
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SDL_Texture *target;
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int drawablew;
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int drawableh;
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SDL_BlendMode blend;
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SDL_bool cliprect_enabled_dirty;
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SDL_bool cliprect_enabled;
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SDL_bool cliprect_dirty;
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SDL_Rect cliprect;
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SDL_bool texturing;
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Uint32 color;
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@ -692,6 +698,57 @@ static void
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SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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{
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const SDL_BlendMode blend = cmd->data.draw.blend;
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const Uint8 r = cmd->data.color.r;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.color) {
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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const GLfloat fb = ((GLfloat) b) * inv255f;
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const GLfloat fa = ((GLfloat) a) * inv255f;
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data->glColor4f(fr, fg, fb, fa);
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data->drawstate.color = color;
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}
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if (data->drawstate.viewport_dirty) {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_bool istarget = (data->drawstate.target != NULL);
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glViewport(viewport->x,
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istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
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viewport->w, viewport->h);
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if (viewport->w && viewport->h) {
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data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
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(GLfloat) istarget ? 0 : viewport->h,
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(GLfloat) istarget ? viewport->h : 0,
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0.0, 1.0);
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}
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data->glMatrixMode(GL_MODELVIEW);
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data->drawstate.viewport_dirty = SDL_FALSE;
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}
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if (data->drawstate.cliprect_enabled_dirty) {
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if (data->drawstate.cliprect_enabled) {
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data->glEnable(GL_SCISSOR_TEST);
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
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}
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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const SDL_bool istarget = (data->drawstate.target != NULL);
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data->glScissor(viewport->x + rect->x,
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istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
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rect->w, rect->h);
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data->drawstate.cliprect_dirty = SDL_FALSE;
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}
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if (blend != data->drawstate.blend) {
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if (blend == SDL_BLENDMODE_NONE) {
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@ -747,52 +804,29 @@ static int
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GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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int drawablew = 0, drawableh = 0;
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const SDL_bool istarget = renderer->target != NULL;
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size_t i;
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if (GLES_ActivateRenderer(renderer) < 0) {
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return -1;
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}
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if (!istarget) {
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SDL_GL_GetDrawableSize(renderer->window, &drawablew, &drawableh);
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data->drawstate.target = renderer->target;
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if (!renderer->target) {
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SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
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}
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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const Uint8 r = cmd->data.color.r;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.color) {
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data->glColor4f((GLfloat) r * inv255f,
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(GLfloat) g * inv255f,
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(GLfloat) b * inv255f,
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(GLfloat) a * inv255f);
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data->drawstate.color = color;
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}
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break;
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break; /* not used in this render backend. */
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}
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case SDL_RENDERCMD_SETVIEWPORT: {
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SDL_Rect *viewport = &data->drawstate.viewport;
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glViewport(viewport->x,
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istarget ? viewport->y : (drawableh - viewport->y - viewport->h),
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viewport->w, viewport->h);
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if (viewport->w && viewport->h) {
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data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
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(GLfloat) istarget ? 0 : viewport->h,
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(GLfloat) istarget ? viewport->h : 0,
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0.0, 1.0);
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}
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data->glMatrixMode(GL_MODELVIEW);
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data->drawstate.viewport_dirty = SDL_TRUE;
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}
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break;
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}
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@ -801,18 +835,11 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
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data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
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if (!data->drawstate.cliprect_enabled) {
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data->glDisable(GL_SCISSOR_TEST);
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} else {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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data->glEnable(GL_SCISSOR_TEST);
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
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data->glScissor(viewport->x + rect->x,
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istarget ? viewport->y + rect->y : drawableh - viewport->y - rect->y - rect->h,
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rect->w, rect->h);
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SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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}
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}
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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}
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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data->drawstate.cliprect_dirty = SDL_TRUE;
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}
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break;
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}
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@ -834,13 +861,11 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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if (data->drawstate.cliprect_enabled) {
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data->glDisable(GL_SCISSOR_TEST);
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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}
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data->glClear(GL_COLOR_BUFFER_BIT);
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if (data->drawstate.cliprect_enabled) {
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data->glEnable(GL_SCISSOR_TEST);
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}
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break;
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}
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