Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER

This commit is contained in:
Sam Lantinga 2025-02-10 11:50:22 -08:00
parent da464e9e5f
commit 0bc1f87120
2 changed files with 9 additions and 0 deletions

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@ -221,6 +221,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* the same tone mapping that Chrome uses for HDR content, the form "*=N",
* where N is a floating point scale factor applied in linear space, and
* "none", which disables tone mapping. This defaults to "chrome".
* - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the left edge of the image, if this surface is being used as a cursor.
* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the top edge of the image, if this surface is being used as a cursor.
*
* \param surface the SDL_Surface structure to query.
* \returns a valid property ID on success or 0 on failure; call
@ -233,6 +235,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x"
#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y"
/**
* Set the colorspace used by a surface.