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Test text rendering APIs take floating point coordinates
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parent
0901657278
commit
0bbf6cc379
9 changed files with 74 additions and 73 deletions
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@ -52,7 +52,7 @@ quit(int rc)
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/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
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static void
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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{
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SDL_DisplayMode mode;
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char text[1024];
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@ -62,8 +62,8 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
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int i;
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int column_chars = 0;
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int text_length;
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int x, y;
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int table_top;
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float x, y;
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float table_top;
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SDL_FPoint mouse_pos = { -1.0f, -1.0f };
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/* Get mouse position */
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@ -78,7 +78,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
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mouse_pos.y = logical_y;
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}
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x = 0;
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x = 0.0f;
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y = viewport.y;
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y += lineHeight;
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@ -115,8 +115,8 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
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column_chars = SDL_max(column_chars, text_length);
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/* Check if under mouse */
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cell_rect.x = (float)x;
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cell_rect.y = (float)y;
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cell_rect.x = x;
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cell_rect.y = y;
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cell_rect.w = (float)(text_length * FONT_CHARACTER_SIZE);
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cell_rect.h = (float)lineHeight;
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@ -134,7 +134,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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if (y + lineHeight > (viewport.y + viewport.h)) {
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if ((y + lineHeight) > (viewport.y + viewport.h)) {
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/* Advance to next column */
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x += (column_chars + 1) * FONT_CHARACTER_SIZE;
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y = table_top;
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@ -222,8 +222,9 @@ void loop()
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SDL_Window *window = state->windows[i];
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SDL_Renderer *renderer = state->renderers[i];
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if (window != NULL && renderer != NULL) {
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int y = 0;
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SDL_Rect viewport, menurect;
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float y = 0.0f;
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SDL_Rect viewport;
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SDL_FRect menurect;
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SDL_GetRenderViewport(renderer, &viewport);
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@ -233,10 +234,10 @@ void loop()
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
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menurect.x = 0;
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menurect.x = 0.0f;
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menurect.y = y;
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menurect.w = viewport.w;
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menurect.h = viewport.h - y;
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menurect.w = (float)viewport.w;
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menurect.h = (float)viewport.h - y;
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draw_modes_menu(window, renderer, menurect);
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SDL_Delay(16);
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