Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>

I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
Sam Lantinga 2022-11-26 20:43:38 -08:00
parent 9a64aa6f95
commit 0a48abc860
661 changed files with 1623 additions and 2833 deletions

View file

@ -11,7 +11,7 @@
*/
#include <stdlib.h>
#include "SDL_test_common.h"
#include <SDL3/SDL_test_common.h>
#if defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
@ -30,7 +30,7 @@ int main(int argc, char *argv[])
/* SDL includes a copy for building on systems without the Vulkan SDK */
#include "../src/video/khronos/vulkan/vulkan.h"
#endif
#include "SDL_vulkan.h"
#include <SDL3/SDL_vulkan.h>
#ifndef UINT64_MAX /* VS2008 */
#define UINT64_MAX 18446744073709551615