mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-17 10:18:28 +00:00
Switch header convention from #include "SDL.h"
to #include <SDL3/SDLh>
I ran this script in the include directory: ```sh sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h ``` I ran this script in the src directory: ```sh for i in ../include/SDL3/SDL*.h do hdr=$(basename $i) if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \; else find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \; fi done ``` Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
parent
9a64aa6f95
commit
0a48abc860
661 changed files with 1623 additions and 2833 deletions
|
@ -1,376 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rect.h
|
||||
*
|
||||
* Header file for SDL_rect definition and management functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rect_h_
|
||||
#define SDL_rect_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The structure that defines a point (integer)
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_Point
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} SDL_Point;
|
||||
|
||||
/**
|
||||
* The structure that defines a point (floating point)
|
||||
*
|
||||
* \sa SDL_EncloseFPoints
|
||||
* \sa SDL_PointInFRect
|
||||
*/
|
||||
typedef struct SDL_FPoint
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} SDL_FPoint;
|
||||
|
||||
|
||||
/**
|
||||
* A rectangle, with the origin at the upper left (integer).
|
||||
*
|
||||
* \sa SDL_RectEmpty
|
||||
* \sa SDL_RectEquals
|
||||
* \sa SDL_HasIntersection
|
||||
* \sa SDL_IntersectRect
|
||||
* \sa SDL_IntersectRectAndLine
|
||||
* \sa SDL_UnionRect
|
||||
* \sa SDL_EnclosePoints
|
||||
*/
|
||||
typedef struct SDL_Rect
|
||||
{
|
||||
int x, y;
|
||||
int w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
|
||||
/**
|
||||
* A rectangle, with the origin at the upper left (floating point).
|
||||
*
|
||||
* \sa SDL_FRectEmpty
|
||||
* \sa SDL_FRectEquals
|
||||
* \sa SDL_FRectEqualsEpsilon
|
||||
* \sa SDL_HasIntersectionF
|
||||
* \sa SDL_IntersectFRect
|
||||
* \sa SDL_IntersectFRectAndLine
|
||||
* \sa SDL_UnionFRect
|
||||
* \sa SDL_EncloseFPoints
|
||||
* \sa SDL_PointInFRect
|
||||
*/
|
||||
typedef struct SDL_FRect
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float w;
|
||||
float h;
|
||||
} SDL_FRect;
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the rectangle has no area.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
||||
{
|
||||
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the two rectangles are equal.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
||||
{
|
||||
return (a && b && (a->x == b->x) && (a->y == b->y) &&
|
||||
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether two rectangles intersect.
|
||||
*
|
||||
* If either pointer is NULL the function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_IntersectRect
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
||||
const SDL_Rect * B);
|
||||
|
||||
/**
|
||||
* Calculate the intersection of two rectangles.
|
||||
*
|
||||
* If `result` is NULL then this function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \param result an SDL_Rect structure filled in with the intersection of
|
||||
* rectangles `A` and `B`
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_HasIntersection
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* Calculate the union of two rectangles.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \param result an SDL_Rect structure filled in with the union of rectangles
|
||||
* `A` and `B`
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* Calculate a minimal rectangle enclosing a set of points.
|
||||
*
|
||||
* If `clip` is not NULL then only points inside of the clipping rectangle are
|
||||
* considered.
|
||||
*
|
||||
* \param points an array of SDL_Point structures representing points to be
|
||||
* enclosed
|
||||
* \param count the number of structures in the `points` array
|
||||
* \param clip an SDL_Rect used for clipping or NULL to enclose all points
|
||||
* \param result an SDL_Rect structure filled in with the minimal enclosing
|
||||
* rectangle
|
||||
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
||||
* points were outside of the clipping rectangle.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
||||
int count,
|
||||
const SDL_Rect * clip,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* Calculate the intersection of a rectangle and line segment.
|
||||
*
|
||||
* This function is used to clip a line segment to a rectangle. A line segment
|
||||
* contained entirely within the rectangle or that does not intersect will
|
||||
* remain unchanged. A line segment that crosses the rectangle at either or
|
||||
* both ends will be clipped to the boundary of the rectangle and the new
|
||||
* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
|
||||
*
|
||||
* \param rect an SDL_Rect structure representing the rectangle to intersect
|
||||
* \param X1 a pointer to the starting X-coordinate of the line
|
||||
* \param Y1 a pointer to the starting Y-coordinate of the line
|
||||
* \param X2 a pointer to the ending X-coordinate of the line
|
||||
* \param Y2 a pointer to the ending Y-coordinate of the line
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
||||
rect, int *X1,
|
||||
int *Y1, int *X2,
|
||||
int *Y2);
|
||||
|
||||
|
||||
/* SDL_FRect versions... */
|
||||
|
||||
/**
|
||||
* Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the rectangle has no area.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
|
||||
{
|
||||
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the two rectangles are equal, within some given epsilon.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.22.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
|
||||
{
|
||||
return (a && b && ((a == b) ||
|
||||
((SDL_fabsf(a->x - b->x) <= epsilon) &&
|
||||
(SDL_fabsf(a->y - b->y) <= epsilon) &&
|
||||
(SDL_fabsf(a->w - b->w) <= epsilon) &&
|
||||
(SDL_fabsf(a->h - b->h) <= epsilon))))
|
||||
? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the two rectangles are equal, using a default epsilon.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.22.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
|
||||
{
|
||||
return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether two rectangles intersect with float precision.
|
||||
*
|
||||
* If either pointer is NULL the function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_FRect structure representing the first rectangle
|
||||
* \param B an SDL_FRect structure representing the second rectangle
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_IntersectRect
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
|
||||
const SDL_FRect * B);
|
||||
|
||||
/**
|
||||
* Calculate the intersection of two rectangles with float precision.
|
||||
*
|
||||
* If `result` is NULL then this function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_FRect structure representing the first rectangle
|
||||
* \param B an SDL_FRect structure representing the second rectangle
|
||||
* \param result an SDL_FRect structure filled in with the intersection of
|
||||
* rectangles `A` and `B`
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_HasIntersectionF
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
|
||||
const SDL_FRect * B,
|
||||
SDL_FRect * result);
|
||||
|
||||
/**
|
||||
* Calculate the union of two rectangles with float precision.
|
||||
*
|
||||
* \param A an SDL_FRect structure representing the first rectangle
|
||||
* \param B an SDL_FRect structure representing the second rectangle
|
||||
* \param result an SDL_FRect structure filled in with the union of rectangles
|
||||
* `A` and `B`
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
|
||||
const SDL_FRect * B,
|
||||
SDL_FRect * result);
|
||||
|
||||
/**
|
||||
* Calculate a minimal rectangle enclosing a set of points with float
|
||||
* precision.
|
||||
*
|
||||
* If `clip` is not NULL then only points inside of the clipping rectangle are
|
||||
* considered.
|
||||
*
|
||||
* \param points an array of SDL_FPoint structures representing points to be
|
||||
* enclosed
|
||||
* \param count the number of structures in the `points` array
|
||||
* \param clip an SDL_FRect used for clipping or NULL to enclose all points
|
||||
* \param result an SDL_FRect structure filled in with the minimal enclosing
|
||||
* rectangle
|
||||
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
||||
* points were outside of the clipping rectangle.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
|
||||
int count,
|
||||
const SDL_FRect * clip,
|
||||
SDL_FRect * result);
|
||||
|
||||
/**
|
||||
* Calculate the intersection of a rectangle and line segment with float
|
||||
* precision.
|
||||
*
|
||||
* This function is used to clip a line segment to a rectangle. A line segment
|
||||
* contained entirely within the rectangle or that does not intersect will
|
||||
* remain unchanged. A line segment that crosses the rectangle at either or
|
||||
* both ends will be clipped to the boundary of the rectangle and the new
|
||||
* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
|
||||
*
|
||||
* \param rect an SDL_FRect structure representing the rectangle to intersect
|
||||
* \param X1 a pointer to the starting X-coordinate of the line
|
||||
* \param Y1 a pointer to the starting Y-coordinate of the line
|
||||
* \param X2 a pointer to the ending X-coordinate of the line
|
||||
* \param Y2 a pointer to the ending Y-coordinate of the line
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
|
||||
rect, float *X1,
|
||||
float *Y1, float *X2,
|
||||
float *Y2);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_rect_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue