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Switch header convention from #include "SDL.h"
to #include <SDL3/SDLh>
I ran this script in the include directory: ```sh sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h ``` I ran this script in the src directory: ```sh for i in ../include/SDL3/SDL*.h do hdr=$(basename $i) if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \; else find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \; fi done ``` Fixes https://github.com/libsdl-org/SDL/issues/6575
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661 changed files with 1623 additions and 2833 deletions
215
include/SDL3/SDL_vulkan.h
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include/SDL3/SDL_vulkan.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 2017, Mark Callow
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_vulkan.h
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*
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* Header file for functions to creating Vulkan surfaces on SDL windows.
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*/
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#ifndef SDL_vulkan_h_
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#define SDL_vulkan_h_
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#include <SDL3/SDL_video.h>
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#include <SDL3/begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Avoid including vulkan.h, don't define VkInstance if it's already included */
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#ifdef VULKAN_H_
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#define NO_SDL_VULKAN_TYPEDEFS
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#endif
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#ifndef NO_SDL_VULKAN_TYPEDEFS
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#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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#else
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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#endif
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VK_DEFINE_HANDLE(VkInstance)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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#endif /* !NO_SDL_VULKAN_TYPEDEFS */
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typedef VkInstance SDL_vulkanInstance;
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typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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/**
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* \name Vulkan support functions
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*
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* \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
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* is compatable with Tizen's implementation of Vulkan in SDL.
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*/
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/* @{ */
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/**
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* Dynamically load the Vulkan loader library.
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*
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* This should be called after initializing the video driver, but before
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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*
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* It is fairly common for Vulkan applications to link with libvulkan instead
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* of explicitly loading it at run time. This will work with SDL provided the
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* application links to a dynamic library and both it and SDL use the same
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* search path.
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*
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* If you specify a non-NULL `path`, an application should retrieve all of the
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* Vulkan functions it uses from the dynamic library using
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* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
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* to the same vulkan loader library the application linked to.
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*
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* On Apple devices, if `path` is NULL, SDL will attempt to find the
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* `vkGetInstanceProcAddr` address within all the Mach-O images of the current
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* process. This is because it is fairly common for Vulkan applications to
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* link with libvulkan (and historically MoltenVK was provided as a static
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* library). If it is not found, on macOS, SDL will attempt to load
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* `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
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* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
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* iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
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* dynamic framework or .dylib must ensure it is included in its application
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* bundle.
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*
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* On non-Apple devices, application linking with a static libvulkan is not
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* supported. Either do not link to the Vulkan loader or link to a dynamic
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* library version.
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*
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* \param path The platform dependent Vulkan loader library name or NULL
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* \returns 0 on success or -1 if the library couldn't be loaded; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Vulkan_GetVkInstanceProcAddr
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* \sa SDL_Vulkan_UnloadLibrary
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*/
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extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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/**
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* Get the address of the `vkGetInstanceProcAddr` function.
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*
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* This should be called after either calling SDL_Vulkan_LoadLibrary() or
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* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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*
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* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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/**
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* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Vulkan_LoadLibrary
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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/**
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* Get the names of the Vulkan instance extensions needed to create a surface
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* with SDL_Vulkan_CreateSurface.
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*
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* If `pNames` is NULL, then the number of required Vulkan instance extensions
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* is returned in `pCount`. Otherwise, `pCount` must point to a variable set
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* to the number of elements in the `pNames` array, and on return the variable
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* is overwritten with the number of names actually written to `pNames`. If
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* `pCount` is less than the number of required extensions, at most `pCount`
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* structures will be written. If `pCount` is smaller than the number of
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* required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
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* indicate that not all the required extensions were returned.
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*
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* The `window` parameter is currently needed to be valid as of SDL 2.0.8,
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* however, this parameter will likely be removed in future releases
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*
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* \param window A window for which the required Vulkan instance extensions
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* should be retrieved (will be deprecated in a future release)
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* \param pCount A pointer to an unsigned int corresponding to the number of
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* extensions to be returned
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* \param pNames NULL or a pointer to an array to be filled with required
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* Vulkan instance extensions
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
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unsigned int *pCount,
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const char **pNames);
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/**
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* Create a Vulkan rendering surface for a window.
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*
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* The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
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* `instance` must have been created with extensions returned by
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* SDL_Vulkan_GetInstanceExtensions() enabled.
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*
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* \param window The window to which to attach the Vulkan surface
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* \param instance The Vulkan instance handle
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* \param surface A pointer to a VkSurfaceKHR handle to output the newly
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* created surface
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Vulkan_GetInstanceExtensions
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* \sa SDL_Vulkan_GetDrawableSize
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
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VkInstance instance,
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VkSurfaceKHR* surface);
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/**
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* Get the size of the window's underlying drawable dimensions in pixels.
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
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* platform with high-DPI support (Apple calls this "Retina"), and not
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* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
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*
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* \param window an SDL_Window for which the size is to be queried
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* \param w Pointer to the variable to write the width to or NULL
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* \param h Pointer to the variable to write the height to or NULL
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowSize
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* \sa SDL_CreateWindow
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
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int *w, int *h);
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/* @} *//* Vulkan support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/close_code.h>
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#endif /* SDL_vulkan_h_ */
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