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Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
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3 changed files with 59 additions and 7 deletions
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@ -1059,6 +1059,19 @@ extern "C" {
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*/
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#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
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/**
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* \brief A variable controlling how the 2D render API renders lines
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*
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* This variable can be set to the following values:
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* "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20)
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* "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points)
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* "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20)
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* "3" - Use the driver geometry API (correct, draws thicker diagonal lines)
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*
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* This variable should be set when the renderer is created.
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*/
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#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
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/**
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* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
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*
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