Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method

This commit is contained in:
Sam Lantinga 2022-01-08 11:36:29 -08:00
parent 836a4ec7b1
commit 09ece861d1
3 changed files with 59 additions and 7 deletions

View file

@ -1059,6 +1059,19 @@ extern "C" {
*/
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
/**
* \brief A variable controlling how the 2D render API renders lines
*
* This variable can be set to the following values:
* "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20)
* "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points)
* "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20)
* "3" - Use the driver geometry API (correct, draws thicker diagonal lines)
*
* This variable should be set when the renderer is created.
*/
#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
/**
* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
*