render: add a hint for toggling relative scaling

Fixes Bugzilla #4811.
This commit is contained in:
hmk 2019-09-30 22:54:16 +03:00
parent aa188048f1
commit 0918903f3c
3 changed files with 18 additions and 2 deletions

View file

@ -660,13 +660,13 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
if (event->motion.xrel != 0) {
if (event->motion.xrel != 0 && renderer->relative_scaling) {
float rel = renderer->xrel + event->motion.xrel / (scale.x * renderer->dpi_scale.x);
float trunc = SDL_truncf(rel);
renderer->xrel = rel - trunc;
event->motion.xrel = trunc;
}
if (event->motion.yrel != 0) {
if (event->motion.yrel != 0 && renderer->relative_scaling) {
float rel = renderer->yrel + event->motion.yrel / (scale.y * renderer->dpi_scale.y);
float trunc = SDL_truncf(rel);
renderer->yrel = rel - trunc;
@ -875,6 +875,8 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
}
}
renderer->relative_scaling = SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_SCALING, SDL_TRUE);
if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
renderer->hidden = SDL_TRUE;
} else {