mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-06 07:20:48 +00:00
Use SDL specific window class to avoid conflicting with Steam
This commit is contained in:
parent
c88666580e
commit
0903e83553
1 changed files with 2 additions and 2 deletions
|
@ -196,12 +196,12 @@ HIDAPI_InitializeDiscovery()
|
|||
|
||||
SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
|
||||
SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
|
||||
SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "ControllerDetect";
|
||||
SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
|
||||
SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
|
||||
SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
|
||||
SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "ControllerDetect", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
|
||||
SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
|
||||
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue