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Sync SDL3 wiki -> header
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@ -863,8 +863,8 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUnchecked
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/**
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* Perform stretch blit between two surfaces of the same format.
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*
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* Using SDL_SCALEMODE_NEAREST: fast, low quality.
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* Using SDL_SCALEMODE_LINEAR: bilinear scaling, slower, better quality, only 32BPP.
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* Using SDL_SCALEMODE_NEAREST: fast, low quality. Using SDL_SCALEMODE_LINEAR:
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* bilinear scaling, slower, better quality, only 32BPP.
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*
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* \param src the SDL_Surface structure to be copied from
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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