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https://github.com/libsdl-org/SDL.git
synced 2025-05-16 01:38:27 +00:00
Tests: Use the main callback code macros
This commit is contained in:
parent
7d81e9d46c
commit
06aa02453a
7 changed files with 68 additions and 64 deletions
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@ -22,6 +22,10 @@
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/* Ported from original test/common.c file. */
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#include <SDL3/SDL_test.h>
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#define SDL_MAIN_NOIMPL
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL_main.h>
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static const char *common_usage[] = {
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"[-h | --help]",
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"[--trackmem]",
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@ -2400,19 +2404,19 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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}
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break;
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case SDLK_ESCAPE:
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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default:
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break;
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}
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break;
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}
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case SDL_EVENT_QUIT:
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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default:
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break;
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}
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return 0; /* keep going */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
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@ -39,7 +39,7 @@ static int fillerup(void)
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if (SDL_GetAudioStreamQueued(stream) < minimum) {
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SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
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}
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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@ -53,7 +53,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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}
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/* Enable standard application logging */
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@ -82,21 +82,21 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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filename = GetResourceFilename(filename, "sample.wav");
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if (!filename) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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SDL_free(filename);
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_free(filename);
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@ -112,16 +112,16 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
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if (!stream) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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{
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return (event->type == SDL_EVENT_QUIT) ? 1 : 0;
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return (event->type == SDL_EVENT_QUIT) ? SDL_MAIN_CALLBACK_EXIT_SUCCESS : SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppIterate(void *appstate)
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@ -1042,7 +1042,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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if (!state) {
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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state->window_flags |= SDL_WINDOW_RESIZABLE;
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@ -1060,13 +1060,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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NULL
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};
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SDLTest_CommonLogUsage(state, argv[0], options);
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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if (state->audio_id) {
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@ -1088,7 +1088,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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CreateDefaultPhysicalDevice(SDL_FALSE);
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CreateDefaultPhysicalDevice(SDL_TRUE);
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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@ -1229,7 +1229,7 @@ int SDL_AppIterate(void *appstate)
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SDL_Delay(10);
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}
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return 0; /* keep going. */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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void SDL_AppQuit(void *appstate)
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@ -37,7 +37,7 @@ int SDL_AppInit(void **appstate, int argc, char **argv)
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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}
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/* Enable standard application logging */
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@ -57,7 +57,7 @@ int SDL_AppInit(void **appstate, int argc, char **argv)
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if (consumed <= 0) {
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static const char *options[] = { "[device_name]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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i += consumed;
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@ -66,12 +66,12 @@ int SDL_AppInit(void **appstate, int argc, char **argv)
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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}
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if (SDL_CreateWindowAndRenderer("testaudiocapture", 320, 240, 0, &window, &renderer) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s\n", SDL_GetError());
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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@ -104,17 +104,17 @@ int SDL_AppInit(void **appstate, int argc, char **argv)
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device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_PauseAudioDevice(device);
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SDL_GetAudioDeviceFormat(device, &outspec, NULL);
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stream_out = SDL_CreateAudioStream(&outspec, &outspec);
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if (!stream_out) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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} else if (SDL_BindAudioStream(device, stream_out) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_Log("Opening capture device %s%s%s...\n",
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@ -125,33 +125,33 @@ int SDL_AppInit(void **appstate, int argc, char **argv)
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device = SDL_OpenAudioDevice(want_device, NULL);
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_PauseAudioDevice(device);
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SDL_GetAudioDeviceFormat(device, &inspec, NULL);
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stream_in = SDL_CreateAudioStream(&inspec, &inspec);
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if (!stream_in) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for capture: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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} else if (SDL_BindAudioStream(device, stream_in) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for capture: %s!\n", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */
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SDL_Log("Ready! Hold down mouse or finger to record!\n");
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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{
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if (event->type == SDL_EVENT_QUIT) {
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return 1; /* terminate as success. */
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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} else if (event->type == SDL_EVENT_KEY_DOWN) {
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if (event->key.keysym.sym == SDLK_ESCAPE) {
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return 1; /* terminate as success. */
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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}
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} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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if (event->button.button == 1) {
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@ -166,7 +166,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream_out));
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}
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}
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return 0; /* keep going. */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppIterate(void *appstate)
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const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf));
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if (br < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s\n", SDL_GetError());
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return -1; /* quit the app, report failure. */
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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} else if (SDL_PutAudioStreamData(stream_out, buf, br) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s\n", SDL_GetError());
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return -1; /* quit the app, report failure. */
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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}
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return 0; /* keep app going. */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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void SDL_AppQuit(void *appstate)
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@ -34,14 +34,14 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_CAMERA);
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if (!state) {
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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state->num_windows = 1;
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@ -49,13 +49,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Load the SDL library */
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if (!SDLTest_CommonInit(state)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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window = state->windows[0];
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if (!window) {
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SDL_Log("Couldn't create window: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
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@ -63,13 +63,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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renderer = state->renderers[0];
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if (!renderer) {
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/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
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if (!devices) {
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SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_Log("Saw %d camera devices.", devcount);
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@ -94,7 +94,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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if (!devid) {
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SDL_Log("No cameras available?");
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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SDL_CameraSpec *pspec = &spec;
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camera = SDL_OpenCameraDevice(devid, pspec);
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if (!camera) {
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SDL_Log("Failed to open camera device: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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return 0; /* start the main app loop. */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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@ -115,7 +115,7 @@ static int FlipCamera(void)
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{
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static Uint64 last_flip = 0;
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if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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if (camera) {
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@ -145,14 +145,14 @@ static int FlipCamera(void)
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camera = SDL_OpenCameraDevice(nextcam, NULL);
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if (!camera) {
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SDL_Log("Failed to open camera device: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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last_flip = SDL_GetTicks();
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}
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}
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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@ -162,10 +162,10 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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const SDL_Keycode sym = event->key.keysym.sym;
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if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
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SDL_Log("Key : Escape!");
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return 1;
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return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
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} else if (sym == SDLK_SPACE) {
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FlipCamera();
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return 0;
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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break;
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}
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@ -182,7 +182,7 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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SDL_Log("Camera approved!");
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if (SDL_GetCameraFormat(camera, &spec) < 0) {
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SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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/* Resize the window to match */
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@ -193,14 +193,14 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STREAMING, spec.width, spec.height);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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break;
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case SDL_EVENT_CAMERA_DEVICE_DENIED:
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SDL_Log("Camera denied!");
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
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return -1;
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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default:
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break;
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}
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@ -258,7 +258,7 @@ int SDL_AppIterate(void *appstate)
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SDL_RenderPresent(renderer);
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return 0; /* keep iterating. */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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void SDL_AppQuit(void *appstate)
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@ -63,7 +63,7 @@ int SDL_AppIterate(void *appstate)
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}
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SDL_RenderPresent(renderer);
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}
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return 0; /* keep going */
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return SDL_MAIN_CALLBACK_CONTINUE;
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}
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int SDL_AppInit(void **appstate, int argc, char *argv[]) {
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@ -74,7 +74,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[]) {
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return -1; /* terminate with an error */
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return SDL_MAIN_CALLBACK_EXIT_FAILURE;
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}
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/* Enable standard application logging */
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@ -107,10 +107,10 @@ int SDL_AppInit(void **appstate, int argc, char *argv[]) {
|
|||
*appstate = dialog;
|
||||
|
||||
dialog->state = state;
|
||||
return 0; /* continue */
|
||||
return SDL_MAIN_CALLBACK_CONTINUE;
|
||||
onerror:
|
||||
SDLTest_CommonQuit(state);
|
||||
return -1; /* terminate with an error */
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void *appstate)
|
||||
|
|
|
@ -422,7 +422,7 @@ int SDL_AppIterate(void *appstate)
|
|||
frames = 0;
|
||||
}
|
||||
|
||||
return 0; /* keep going */
|
||||
return SDL_MAIN_CALLBACK_CONTINUE;
|
||||
}
|
||||
|
||||
int SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
|
@ -437,7 +437,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
||||
if (!state) {
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
|
||||
for (i = 1; i < argc;) {
|
||||
|
@ -495,7 +495,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
* Use an 'indices' array */
|
||||
use_rendergeometry = 2;
|
||||
} else {
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
consumed = 2;
|
||||
|
@ -520,12 +520,12 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
NULL
|
||||
};
|
||||
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
if (!SDLTest_CommonInit(state)) {
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
|
@ -533,7 +533,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_Renderer *renderer = state->renderers[i];
|
||||
|
@ -541,7 +541,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
SDL_RenderClear(renderer);
|
||||
}
|
||||
if (LoadSprite(icon) < 0) {
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* Allocate memory for the sprite info */
|
||||
|
@ -549,7 +549,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
|
||||
if (!positions || !velocities) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
return -1;
|
||||
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* Position sprites and set their velocities using the fuzzer */
|
||||
|
@ -578,6 +578,6 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||
frames = 0;
|
||||
next_fps_check = SDL_GetTicks() + fps_check_delay;
|
||||
|
||||
return 0;
|
||||
return SDL_MAIN_CALLBACK_CONTINUE;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue